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Rocksteady Studios, a leading video game developer based in London, seeks a Lead Rendering Programmer to guide a team in delivering high-quality gaming experiences. This hybrid role involves technical leadership, coding, and optimising rendering systems, ideal for those passionate about game development.
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When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the bringing our characters to life, the bringing them to your living rooms and the creating what’s next…
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Rocksteady Studios is an award-winning, critically acclaimed video game developer. Founded in 2004, we are home to the widely celebrated Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We’re a one-project studio that built our success by combining genre-defining gameplay and character-driven cinematic narrative with AAA production values. Born in the heart of London, our multicultural team takes inspiration from the culture and history of our home in one of the most diverse cities in the world.
Rocksteady is looking for a Lead Rendering Programmer to join our dedicated and collaborative team.
The role involves leading, supporting and providing technical guidance to our team of experienced rendering programmers. Working closely with the Engine Director and other tech leads, you’ll help to ensure the team delivers the systems needed to create the highest quality game experience for our players in line with the artistic vision of our Art Director.
You’ll also be applying your technical expertise directly by writing code, making optimisations, and resolving complex and challenging issues.
This role will be expected to work in a hybrid pattern, with some time in the week spent onsite in our London studio.
Leading, supporting and providing technical guidance for our team of experienced rendering programmers
Working with Production to ensure success in hitting our timelines through effective short- and long-term planning
Developing rendering features and systems
Profiling, optimising and helping set budgets
Coming up with creative solutions to support content creators
Leading by example in development best practices
Maintaining and improving team effectiveness and efficiency
Qualifications & Experience…
A high level of technical ability, including with C++
Professional game development experience on high quality projects
A broad and comprehensive understanding of rendering techniques
Knowledge of a variety of CPU, GPU and asset optimisation approaches
Self-directed, organised and able to prioritise effectively
Experience with Unreal Engine 4 preferred
Familiarity with the latest generation of consoles preferred
#LI-Hybrid
How We Get Things Done…
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
The Legal Bits…
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.Who We Are…
When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the bringing our characters to life, the bringing them to your living rooms and the creating what’s next…
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Rocksteady Studios is an award-winning, critically acclaimed video game developer. Founded in 2004, we are home to the widely celebrated Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We’re a one-project studio that built our success by combining genre-defining gameplay and character-driven cinematic narrative with AAA production values. Born in the heart of London, our multicultural team takes inspiration from the culture and history of our home in one of the most diverse cities in the world.
Your New Role…
Rocksteady is looking for a Lead Rendering Programmer to join our dedicated and collaborative team.
The role involves leading, supporting and providing technical guidance to our team of experienced rendering programmers. Working closely with the Engine Director and other tech leads, you’ll help to ensure the team delivers the systems needed to create the highest quality game experience for our players in line with the artistic vision of our Art Director.
You’ll also be applying your technical expertise directly by writing code, making optimisations, and resolving complex and challenging issues.
This role will be expected to work in a hybrid pattern, with some time in the week spent onsite in our London studio.
Your Role Accountabilities…
Leading, supporting and providing technical guidance for our team of experienced rendering programmers
Working with Production to ensure success in hitting our timelines through effective short- and long-term planning
Developing rendering features and systems
Profiling, optimising and helping set budgets
Coming up with creative solutions to support content creators
Leading by example in development best practices
Maintaining and improving team effectiveness and efficiency
Qualifications & Experience…
A high level of technical ability, including with C++
Professional game development experience on high quality projects
A broad and comprehensive understanding of rendering techniques
Knowledge of a variety of CPU, GPU and asset optimisation approaches
Self-directed, organised and able to prioritise effectively
Experience with Unreal Engine 4 preferred
Familiarity with the latest generation of consoles preferred
#LI-Hybrid
How We Get Things Done…
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
The Legal Bits…
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.