Lead Environment TD: Build Modular, High-Fidelity 3D Worlds

One of Us Ltd

Greater London

On-site

GBP 60,000 - 90,000

Full time

5 days ago
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Job summary

One of Us Ltd is seeking an Environment TD to craft high-end 3D environments for shots and sequences. The role blends technical and artistic demands and helps define the standards for environment creation and layout workflows.

You will build modular, shot-ready environments using Maya and Houdini, manage large-scale scenes for lookdev and lighting, and ensure clean integration within the studio pipeline.

Qualifications

  • Expert in Maya, Houdini, Substance, Mari, and environment build tools.
  • Advanced knowledge of layout, modularity, and large-scale scene management.
  • Strong technical problem-solving and communication.
  • Excellent eye for composition, lighting, and form.

Responsibilities

  • Hero Environment Creation: Build detailed, shot-ready environments using modular and custom elements.
  • Scene Assembly: Manage large-scale scenes for use in lookdev and lighting.
  • Technical Oversight: Ensure environments are clean, efficient, and fit into studio pipeline requirements.
  • Collaboration: Resolve scene integration issues with layout, lighting, and comp.
  • Visual Fidelity: Maintain realism, composition, and scale accuracy in all environments.
  • Scene Organisation: Maintain high standards of scene cleanliness and usability.
  • Documentation: Contribute to internal guides and support workflow clarity.
  • Deliver visually strong, technically efficient environments on time.

Skills

Maya
Houdini
Substance
Mari
SpeedTree
Gaea
Python
Terrain workflows

Tools

Maya
Houdini
Substance
Mari
SpeedTree
Gaea

Job description

One of Us Ltd is seeking an Environment TD to craft high-end 3D environments for shots and sequences. The role blends technical and artistic demands and helps define the standards for environment creation and layout workflows.

You will build modular, shot-ready environments using Maya and Houdini, manage large-scale scenes for lookdev and lighting, and ensure clean integration within the studio pipeline.

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