Junior Character Tech Artist: High-Fidelity Assets

Cloud Imperium Games

Manchester

On-site

GBP 25,000 - 35,000

Full time

14 days+

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Job summary

A leading game development studio in Manchester seeks a Junior Character Technical Artist. This role involves collaborating with the Character Art team to create high-fidelity characters for 'Squadron 42'. Candidates should be passionate about innovation and skilled in 3DS Max/Maya. Experience with game engines and scripting is essential. As part of a dynamic team, you'll bridge the gap between engineering and art, ensuring exceptional quality for gameplay and marketing materials.

Qualifications

  • Passionate about improving pipelines and developing new tools.
  • Experience with character game engine implementation required.
  • Comfortable with scripting and programming languages.

Responsibilities

  • Produce technical art content collaboratively with Character Artists.
  • Skin characters and props using Maya tools.
  • Check assets for technical setup for use in Squadron 42.
  • Collaborate with peers to ensure tools and skins work correctly.

Skills

Passion for innovation
Experience in 3DS Max/Maya
Character game engine implementation
Database and asset manipulation software
Character creator software experience
Scripting and programming languages
Effective communication
Experience with Houdini (bonus)

Job description

A leading game development studio in Manchester seeks a Junior Character Technical Artist. This role involves collaborating with the Character Art team to create high-fidelity characters for 'Squadron 42'. Candidates should be passionate about innovation and skilled in 3DS Max/Maya. Experience with game engines and scripting is essential. As part of a dynamic team, you'll bridge the gap between engineering and art, ensuring exceptional quality for gameplay and marketing materials.
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