Junior Character Tech Artist: High-Fidelity Assets
Cloud Imperium Games
Manchester
On-site
GBP 25,000 - 35,000
Full time
14 days+
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Job summary
A leading game development studio in Manchester seeks a Junior Character Technical Artist. This role involves collaborating with the Character Art team to create high-fidelity characters for 'Squadron 42'. Candidates should be passionate about innovation and skilled in 3DS Max/Maya. Experience with game engines and scripting is essential. As part of a dynamic team, you'll bridge the gap between engineering and art, ensuring exceptional quality for gameplay and marketing materials.
Qualifications
Passionate about improving pipelines and developing new tools.
Experience with character game engine implementation required.
Comfortable with scripting and programming languages.
Responsibilities
Produce technical art content collaboratively with Character Artists.
Skin characters and props using Maya tools.
Check assets for technical setup for use in Squadron 42.
Collaborate with peers to ensure tools and skins work correctly.
Skills
Passion for innovation
Experience in 3DS Max/Maya
Character game engine implementation
Database and asset manipulation software
Character creator software experience
Scripting and programming languages
Effective communication
Experience with Houdini (bonus)
Job description
A leading game development studio in Manchester seeks a Junior Character Technical Artist. This role involves collaborating with the Character Art team to create high-fidelity characters for 'Squadron 42'. Candidates should be passionate about innovation and skilled in 3DS Max/Maya. Experience with game engines and scripting is essential. As part of a dynamic team, you'll bridge the gap between engineering and art, ensuring exceptional quality for gameplay and marketing materials.