Interim Technical UI Designer

Go Fractional

Daresbury

Hybrid

GBP 45,000 - 65,000

Full time

13 days ago
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Benefits offered by this job

22 days holiday +3 Festive Studio Clos
Company Pension Scheme
Flexible Working Hours
Private Medical Insurance Scheme - BUP
Anti-crunch ethos - a professional,fun
Free Parking
Company Socials, Monthly Lunches + d3t
Breakout Areas - perks

Job summary

Go Fractional is seeking a Technical UI Designer for a 12-month fixed-term contract based in the UK (Daresbury or Newcastle). You will collaborate with engineers, scripters, UX designers and UI artists to implement 2D/3D layouts, menus, animations and HUDs across platforms.

Applicants should bring 3+ years in game UI, experience delivering AA/AAA quality features, and comfort with Unity/Unreal UI or similar toolchains. Hybrid working and no-crunch ethos are emphasized.

Qualifications

  • 3+ years of professional game development experience working with game engines.
  • Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.
  • Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish with full ownership.
  • Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.
  • Experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt would be a bonus.

Responsibilities

  • Structure, plan, estimate, and implement features aligning with game goals, accessibility, and technical standards.
  • Collaborate with engineers, scripters, UX designers, and UI artists to implement UI features (2D/3D layouts, menus, animations, HUDs).
  • Use Python, JavaScript, C++, or visual scripting (Unreal Blueprints, Unity) to implement UI logic.
  • Improve implementation based on feedback, design requirements, art, and direction.
  • Ensure interfaces scale across platforms and perform without frame drops.
  • Build tools and workflows for other UI artists; write UI shaders for effects.

Skills

UI development
UI implementation
Rapid prototyping
AAA quality
UI systems

Tools

Unity UI
Unreal UI
ImGui
WPF
Qt

Job description

The Role - Technical UI Designer:
  • Work with the team to structure, plan, estimate, and implement features that align with the game's goals, accessibility, and technical standards.
  • Work with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more.
  • Use text-based languages such as Python, JavaScript, or C++ or visual scripting languages (such as Unreal Blueprints or Unity visual scripting) to implement UI logic.
  • Improve implementation based on feedback, design requirements, art, and creative direction.
  • Ensuring interfaces scale correctly across different platforms screen resolutions and perform without frame drops.
  • Tool Authoring: Senior Tech UI artists don't just build UI; they build tools and workflows for the other UI artists to use.
  • Shader and Material Knowledge: Tech UI artists frequently write UI shaders (e.g., for cool health bar glows, holographic HUDs, or screen transitions).
  • Report to technical directors and project managers.
  • Have a good eye for detail and typography.
  • Have a collaborative and inclusive attitude.
  • Have a problem solving mentality to debug systems.
Requirements

Essential Skills + Experience:

  • 3+ years of professional game development experience working with game engines.
  • Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.
  • Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish with full ownership.
  • Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.
  • Experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt would be a bonus.

Desirable Skills + Experience:

  • Other engine experience such as Frostbite and Unity
Work Arrangement

This Technical UI Designer opportunity will be a 12 month fixed-term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), ideally on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.

We work flexibly, but value in-person collaboration: this position is offered ideally on a hybrid basis at either of our UK sites. Remote working within the UK only will be considered (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.

Benefits
  • 22 days holiday +3 Festive Studio Closure + Bank Holidays
  • Company Pension Scheme
  • Flexible Working Hours
  • Private Medical Insurance Scheme - BUPA
  • Anti-crunch ethos - a professional, fun and supportive working environment!
  • Free Parking
  • Company Socials, Monthly Lunches + Annual d3t Events
  • Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
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