Hybrid 3D Animator – Creature Motion (Relocation)

Festybay

Cambridge

Hybrid

GBP 30,000 - 52,000

Full time

14 days+

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Benefits offered by this job

Competitive salary & incentives
Health & life security
Flexible working (hybrid)
Wellbeing support
On-site catering & events
Relocation support

Job summary

Frontier is seeking an experienced Animator to join our Cambridge, UK studio. You will craft high-quality character and creature animations, integrate them into our Cobra engine, and collaborate with cross-disciplinary teams to bring immersive worlds to life.

The role offers a flexible mix of in-studio and hybrid work, with relocation support for moving to the UK. You’ll report to the Lead Animator and Game Director and help mentor junior team members in a creative, collaborative environment.

Qualifications

  • Proven experience producing high-quality animation assets.
  • Strong proficiency in Maya’s character animation tools.
  • Experience with creature animation and believable movement.
  • Familiarity with animation state machines.
  • Understanding of versioning software (SVN, Perforce).
  • Basic knowledge of rigging pipelines.

Responsibilities

  • Create high-quality, expressive character and creature animations using Maya.
  • Implement animations into the Cobra engine.
  • Collaborate across disciplines including Character Art, Code, Design, and VFX.
  • Take direction from the Lead Animator and Game Director to realise the creative vision.
  • Contribute to a culture of feedback and continuous improvement.
  • Solve production challenges with creativity and technical know-how.
  • Maintain accurate task tracking and validate assets to minimise bugs.
  • Provide feedback to external development partners when needed.
  • Support junior team members and contribute to team knowledge sharing.

Skills

Maya animation
Timing & posing
Creature animation
Body mechanics
Animation state machines
Version control
Rigging basics

Tools

Maya

Job description

Frontier is seeking an experienced Animator to join our Cambridge, UK studio. You will craft high-quality character and creature animations, integrate them into our Cobra engine, and collaborate with cross-disciplinary teams to bring immersive worlds to life.

The role offers a flexible mix of in-studio and hybrid work, with relocation support for moving to the UK. You’ll report to the Lead Animator and Game Director and help mentor junior team members in a creative, collaborative environment.

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