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Cirrus Selection Limited in Bristol is seeking a GPU Software Engineer specializing in rendering and sensor simulation. You will write C++ and GPU code (CUDA, OpenGL or Vulkan) to simulate radar and EO/IR sensing, in a physically accurate, fast engine for testing defence systems.
The role requires strong C++ and GPU experience, with knowledge of RF/EO/IR physics and the ability to translate models into reusable libraries. Applicants must be British citizens due to security clearance requirements.
Based in Bristol
Salary from £53,000 to £60,000 + bonus | Hybrid, 2 to 4 days on site
Game engines render the world for human eyes. This team renders it for a complex defence system.
You’ll write C++ and GPU code (CUDA, OpenGL or Vulkan) that simulates how radar and electro‑optical sensors see targets, terrain and atmosphere. It has to be physically accurate, and fast enough to be useful. This is called scene generation. It’s used to test and certify new weapon systems, and to check how systems already in service will cope with new threats.
Before you read on: you must be a British citizen due to security clearance requirements(dual nationals with British citizenship are fine).
You’ll be in a small software team with plenty of independence. You only need a background in one of RF or EO/IR, and you’ll get to work in both.
Essential:
Desirable:
Your experience can come from industry, a PhD or research post, or a serious independent project. What matters is that you can show it.