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GPU Software Engineer

JR United Kingdom

Doncaster

On-site

GBP 60,000 - 80,000

Full time

2 days ago
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Job summary

A leading technology company is seeking a GPU Software Engineer for a 12-month contract in Cambridge. The candidate will design and evaluate features for 3D graphics APIs, guide hardware and driver roadmaps, and communicate new technologies effectively. This role is ideal for someone with significant experience in GPU architecture and solid programming skills in C++.

Qualifications

  • 5+ years of experience in GPU software architecture or driver development.
  • Strong programming skills in C++.
  • Hands-on experience with Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12.

Responsibilities

  • Design and develop new features for 3D Graphics APIs.
  • Investigate and evaluate features and improvements for 3D Graphics APIs.
  • Perform performance analysis of proposed changes.

Skills

C++
GPU software architecture
Driver development
3D Graphics APIs
Performance analysis

Education

Bachelor’s, Master’s, or Ph.D. in a relevant discipline

Tools

Vulkan
OpenGL ES
Metal
DirectX11
DirectX12

Job description

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Our client is seeking a GPU Software Engineer for a 12-month contract based in Cambridge.

The successful candidate will design and evaluate features for 3D graphics APIs like Vulkan and DirectX, focusing on performance and use cases for current and future GPUs. The role includes guiding hardware and driver roadmaps and communicating new technologies to stakeholders.

Responsibilities:

- Design and develop new features for 3D Graphics APIs.

- Investigate and evaluate features and improvements for 3D Graphics APIs.

- Draft new API extensions and write specifications.

- Prototype interface changes and proposals.

- Propose changes to GPU architecture.

- Perform performance analysis of proposed changes.

Requirements:

- Bachelor’s, Master’s, or Ph.D. in a relevant discipline.

- 5+ years of experience in GPU software architecture or driver development.

- Strong programming skills in C++.

- Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12.

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