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Tripledot Studios in London is seeking a Lead Game Designer to head design on a new hybrid-casual idle RPG project. You will own core loop, progression, and monetisation strategies, and build prototypes using AI tools to test ideas before full production.
You will set design direction with the product director and studio leadership, review work from junior designers, and research market opportunities in new genres to keep our titles competitive and innovative.
Tripledot Studios is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Tripledot Games
Tripledot Games is a leading developer and publisher of casual and puzzle games, with a strong presence in London, Warsaw and Barcelona. Our best-in-class data-driven approach spans the entire lifecycle from publishing to machine learning puzzle levels, helping us make fast, smart decisions at every stage of development. We are also one of the largest IAA operators worldwide. Tripledot Games is a diverse and collaborative studio, home to people from over 36 nationalities. We take pride in our craftsmanship, strong focus on outcomes, and continuous improvement, building high-quality, scalable games that players around the world love.
Role Overview
We're looking for a Lead Game Designer to join the Tripledot Games team. You’ll lead design on a new hybrid-casual game in the idle RPG space. We’re exploring directions that blend idle progression with arcade action or roll-based economies, and you’ll help decide which one we take forward.
Key Responsibilities
Hands-on
Leading game design
Required Skills, Knowledge and Expertise
Hands-on
Leading game design
Strong advantage
Working at Tripledot