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SR2 | Socially Responsible Recruitment | Certified B Corporation™ in London is seeking a founding AI engineer to build the intelligence behind autonomous agents for games. This is a hands-on, ownership-focused role in a small, ambitious team.
You’ll fine-tune multimodal models, design data pipelines, and deploy production-ready systems with real-time constraints, while enjoying meaningful equity and flexible hours in a hybrid setup.
Location: London, UK - Hybrid (3x on-site)
We’re partnering with an early-stage AI company building autonomous agents that understand, navigate and test complex digital environments.
The company began with a problem hiding in plain sight: modern video games have evolved into enormous, constantly changing worlds, while much of their quality assurance remains manual and repetitive. QA teams face increasingly complex releases, tight deadlines and thousands of possible player journeys - making comprehensive testing extraordinarily difficult.
Its technology uses vision-driven agents to interact with games as a player would, enabling human‑like testing at machine scale. Rather than replacing experienced testers, the aim is to automate repetition and coverage so QA teams can concentrate on the creative, investigative and high‑judgement work that produces exceptional games.
The business has already developed category‑leading technology, secured backing from respected investors and AI ecosystem partners, and begun working with established game studios. Gaming is the initial proving ground, but the longer‑term vision is considerably broader: extending the same agent technology into general software environments and, eventually, real‑world robotics.
This is a founding‑level position with ownership of the intelligence behind the company’s autonomous agents.
You’ll build the models that transform raw gameplay footage into an understanding of game state, intent and progression. That means owning the complete model lifecycle - from creating specialist datasets and designing temporal inputs to fine‑tuning multimodal models, establishing evaluation frameworks and deploying them under real‑time performance constraints.
This is suited to someone who combines research‑level intuition with strong production engineering. You won’t be working on isolated experiments or publishing models that never leave a notebook. Your work will become the proprietary intelligence at the centre of a live product used to test real games.
An interest in games, simulation or complex interactive environments is important.