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Kantrip is building an agent system that converts a game spec into a shipped game. You own the system’s next evolution, collaborating with the founder and platform teams to create agents that bridge prompt and playable outputs.
You’ll design, build and operate end-to-end pipelines from spec to release, plus develop evals, retrieval and fine-tuning strategies to optimize quality and cost in production.
Own the agent system that turns a game spec into a shipped game, along with the evals, the model routing and the runtime underneath it.
We're building an agent system that turns a game spec into a shipped game. We have a working system but we know it can always be better. You own that system and where it goes next, we can't just use off the shelf system, games need specific loops, context and the economics matter. Model releases lift everyone equally. You'll be building the system that turns those models into games people want to play. You work with the founder and our engine and platform teams to build agents that bridge the gap between prompt and playable.
You follow the field closely and test new models and techniques as they're released. You've built LLM systems in production: multi-step pipelines, tool-using agents, or eval infrastructure. Strong systems engineering background. We work in TypeScript; deep experience in another language is fine. You've designed and run evals: test sets, benchmarks, regression tracking. You've managed inference cost alongside quality and latency in a production system. Based in (or willing to relocate to) London. We work in person, five days a week, from our office in Bloomsbury.