Environment Artist - 12 Month FTC

Lighthouse Games

Royal Leamington Spa

Hybrid

GBP 32,000 - 52,000

Full time

42 hours ago
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Benefits offered by this job

25 days holiday
Birthday day off
Studio shutdown between Christmas and

Job summary

Lighthouse Games is seeking an Environment Artist in a hybrid Leamington Spa setting, joining a AAA studio with a pedigree of talent and ambition.

You will craft immersive environments, create assets, and mentor teammates to maintain high visual standards while collaborating with design, lighting, and engineering. A strong portfolio and Unreal Engine experience are essential for success.

Qualifications

  • Excellent communication skills, written and verbal.
  • Strong collaboration and teamwork abilities.
  • An outstanding portfolio showcasing Environment Art.

Responsibilities

  • Work with Lead and Associate Lead Environment Artist to create cohesive game world.
  • Create 3D models and textures of environmental assets such as buildings, terrain, vegetation, and props.
  • Ensure environments are visually consistent with art style and guidelines.
  • Collaborate with level design and lighting to optimize and integrate assets.
  • Develop and implement new techniques to improve environment art pipeline.
  • Stay current with industry trends and share knowledge with the team.
  • Maintain clear communication to meet project goals and deadlines.
  • Work with Technical Artist and Engineering to optimize assets for performance.
  • Participate in critiques to maintain high quality for game design needs.

Skills

Portfolio
Communication
Teamwork
Maya
3DS Max
Blender
Photoshop
Substance Painter
Unreal Engine
Open World
Hard Surface
Foliage

Tools

Unreal Engine
Maya

Job description

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.

As an Environment Artist, working alongside the Art Director, you will be responsible for ensuring the worlds we create delight our players with the highest quality visuals that provide the settings for memorable experiences. You have an eye for detail and composition that enables you to make environments feel believable, taking pride in all the work you and your team make. You ensure quality by supporting and mentoring the environment artist team, helping to build a healthy culture where everyone can excel.

Key Duties Include
  • Work with the Lead and Associate Lead Environment Artist to create a cohesive and immersive game world that meets the creative and technical requirements of the project
  • Create 3D models and textures of environmental assets such as buildings, terrain, vegetation, and props
  • Ensure that the game environments are visually consistent and meet the established art style and technical guidelines
  • Collaborate with other departments, such as level design and lighting to ensure that the environment assets are optimised and integrated into the game world effectively
  • Assist in developing and implementing new techniques and tools to improve the quality and efficiency of the environment art pipeline
  • Stay current with the latest industry trends and techniques in environment art and share knowledge with the rest of the team
  • Maintain clear communication with team members to ensure that project goals and deadlines are met
  • Work closely with the Technical Artist and Engineering team to ensure that the environment assets are optimised for performance
  • Participate in critiques and reviews of environment art assets to maintain a high standard of quality and ensure that they meet the needs of the game design
Requirements
  • Excellent communication skills (written and verbal)
  • Excellent collaboration skills, you thrive working as part of a team
  • An excellent portfolio with recent examples of Environment Art
  • Strong understanding of shape, form and composition.
  • Excellent Proficiency with 3D industry standard tools such as Maya, 3DSMax, Blender
  • Excellent proficiency with surfacing tools such as Photoshop and substance painter
  • Proven abilities in producing optimized 3D assets for games.
  • Experience with Unreal Engine
  • Experience with large open-world games
  • Experience with hard surface and foliage asset modelling experience
  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
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