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Join a forward-thinking studio as a Concept Artist, where your creativity will shape a narrative-driven RPG. This role offers the chance to collaborate closely with a passionate team, crafting compelling visuals that enhance storytelling and player immersion. As an early team member, you'll have a tangible impact on the game's development, translating abstract ideas into vivid concepts. Enjoy the flexibility of remote work while contributing to a culture that values creativity and collaboration. If you're passionate about crafting unforgettable visuals for games, this opportunity is perfect for you.
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Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of Unity, which completed all the tech for Disco Elysium).
We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great cRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges.
Longdue is a studio founded to create rich, emotional, story-first games that challenge players’ expectations. We’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.
We are still early in production — meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams — teams that value creativity, openness, and care over convention.
We’re looking for a Concept Artist to help define the artistic vision of Longdue’s first narrative-driven RPG. Reporting to the Art Director, you’ll collaborate with the creative team to craft compelling characters, environments, and props that bring our world to life.
This is a hands-on role where your designs will guide the production of assets for the game, ensuring they align with the studio’s vision of immersive storytelling and psychological depth.
Requirements
We’re seeking a talented artist who’s passionate about crafting unforgettable visuals for narrative-driven games.
Equity & Ownership
As an early team member at Longdue, you may be eligible for equity through our future stock option scheme.
Remote & Flexible Work
We’re a fully remote studio, with flexible hours and a culture that values autonomy and trust. Whether you’re working part-time or full-time on the prototype, we’ll make sure the schedule fits your life.
We’re a story-first studio driven by curiosity, creativity, and care. We believe in the power of games to move people — and in the potential of small teams to do extraordinary work. We challenge each other to push boundaries, stay open to new ideas, and always aim for meaning over convention.
We value collaboration, learning, and thoughtful critique. Everyone on the team has a voice, and we’re building a culture where trust, vulnerability, and experimentation are not just welcome — they’re essential.
We’re not here to follow trends. We’re here to make something lasting.