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Concept Artist

Longdue Games

United Kingdom

Remote

GBP 25,000 - 45,000

Part time

Yesterday
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Job summary

An innovative studio is seeking a talented Concept Artist to shape the artistic vision of a new narrative-driven RPG. This role offers the opportunity to work closely with a passionate team, crafting compelling characters and environments that enhance storytelling. As part of a remote and flexible work culture, you will have a significant impact on the game's development, translating abstract ideas into vivid visuals. If you are driven by creativity and storytelling, this position is perfect for you to make a lasting impression in the gaming industry.

Benefits

Equity through stock options
Flexible working hours
Remote work culture
Creative and collaborative environment

Qualifications

  • Proven experience in creating concept art for RPGs or narrative-heavy titles.
  • Strong portfolio showcasing character, environment, and prop designs.

Responsibilities

  • Collaborate with the Art Director to align visual direction with narrative goals.
  • Create concept art that defines the visual identity of the game.

Skills

Concept Art
Character Design
Environment Design
Storytelling
Creative Problem-Solving
Collaboration

Education

Degree in Fine Arts or related field
Portfolio showcasing narrative-driven art

Tools

Photoshop
Illustrator
3D Modeling Software

Job description

About The Game

Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of Unity, which completed all the tech for Disco Elysium).

About The Game

Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of Unity, which completed all the tech for Disco Elysium).

We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great cRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges.

About Us

Longdue is a studio founded to create rich, emotional, story-first games that challenge players' expectations. We're a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.

We are still early in production — meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams — teams that value creativity, openness, and care over convention.

THE ROLE

We're looking for a Concept Artist to help define the artistic vision of Longdue's first narrative-driven RPG. Reporting to the Art Director, you'll collaborate with the creative team to craft compelling characters, environments, and props that bring our world to life.

This is a hands-on role where your designs will guide the production of assets for the game, ensuring they align with the studio's vision of immersive storytelling and psychological depth.

Responsibilities

  • Collaborate with the Art Director: Work closely to ensure the visual direction aligns with the game's narrative and artistic goals
  • Create Concept Art: Develop character, environment, and prop concepts that define the visual identity of the game
  • Capture Mood and Emotion: Produce mood boards, key art, and sketches that reflect the psychological depth and atmosphere of our RPG
  • Support World-Building: Translate the game's themes into vivid visuals that enhance storytelling and player immersion
  • Iterate and Refine Designs: Explore multiple ideas and incorporate feedback to improve the quality and impact of your work
  • Work Across Disciplines: Partner with other teams to ensure concepts are effectively translated into in-game assets
  • Contribute to Team Discussions: Participate in creative meetings, offering ideas and insights to push the artistic vision further


Requirements

We're seeking a talented artist who's passionate about crafting unforgettable visuals for narrative-driven games.

  • Experience in Concept Art: Proven experience creating concept art in the gaming or entertainment industry, preferably for RPGs or narrative-heavy titles
  • Versatile Portfolio: A strong portfolio showcasing designs for characters, environments, and props, with a focus on storytelling and emotional depth
  • Artistic Adaptability: Flexibility to create concepts that could support both 2D and 3D production pipelines
  • Creative Problem-Solving: Ability to translate abstract ideas into concrete visual designs
  • Collaboration Skills: Comfortable working in a team, sharing and receiving feedback, and iterating on ideas
  • Passion for Storytelling: A strong appreciation for narrative-driven games and the role art plays in creating immersive experiences


Benefits

BENEFITS

Equity & Ownership

As an early team member at Longdue, you may be eligible for equity through our future stock option scheme.

Remote & Flexible Work

We're a fully remote studio, with flexible hours and a culture that values autonomy and trust. Whether you're working part-time or full-time on the prototype, we'll make sure the schedule fits your life.

OUR VALUES

We're a story-first studio driven by curiosity, creativity, and care. We believe in the power of games to move people — and in the potential of small teams to do extraordinary work. We challenge each other to push boundaries, stay open to new ideas, and always aim for meaning over convention.

We value collaboration, learning, and thoughtful critique. Everyone on the team has a voice, and we're building a culture where trust, vulnerability, and experimentation are not just welcome — they're essential.

We're not here to follow trends. We're here to make something lasting.

Seniority level
  • Seniority level
    Entry level
Employment type
  • Employment type
    Part-time
Job function
  • Job function
    Art/Creative
  • Industries
    IT Services and IT Consulting

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