DevOps Build Engineer

Linuxconfig

Guildford

On-site

GBP 55,000 - 75,000

Full time

14 days+

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Job summary

Larian Studios in Guildford seeks a DevOps Build Engineer to design, develop, and maintain robust build pipelines across platforms. You will monitor CI systems, scale server infrastructure with IT, and document the release process.

Collaboration and ownership are essential as you support patch releases and assist teammates throughout the lifecycle. The role emphasizes scripting (Ruby, Groovy, Python), version control (Git, Perforce, SVN), and strong problem-solving in a fast-paced game

Qualifications

  • 2+ years of industry experience.
  • Solid hands-on knowledge of Jenkins and CI/CD pipelines.
  • Proficiency in a scripting language such as Ruby, Groovy, or Python.
  • Experience automating workflows via shell/bash/cmd on Linux and/or Windows.
  • Familiarity with version control systems like Git, Perforce, or SVN.
  • Clear communication skills, written and spoken, in English.
  • Comfortable collaborating with others and taking ownership of your work.
  • Enthusiasm for experimenting, iterating, and refining features.
  • Strong software design and problem-solving abilities.

Responsibilities

  • Design, develop, and maintain robust build pipelines for each platform.
  • Monitor and continuously improve our automated build and CI systems.
  • Partner with IT to scale and maintain build server infrastructure.
  • Create and keep documentation of the build/release process up to date.
  • Support the release manager during patch releases.
  • Be a go-to resource for teammates when they need a hand.

Skills

Industry experience
English communication
Collaboration
Software design
Scripting

Tools

Jenkins
CI/CD pipelines
Git
Perforce
SVN
Shell/Bash
Ansible
MSBuild/CMake

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a DevOps Build Engineer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Design, develop, and maintain robust build pipelines for each platform
  • Monitor and continuously improve our automated build and CI systems
  • Partner with IT to scale and maintain build server infrastructure
  • Create and keep documentation of the build/release process up to date
  • Support the release manager during patch releases
  • Be a go-to resource for teammates when they need a hand
Requirements
  • 2+ years of industry experience
  • Solid hands-on knowledge of Jenkins and CI/CD pipelines
  • Proficiency in a scripting language such as Ruby, Groovy, or Python
  • Experience automating workflows via shell/bash/cmd on Linux and/or Windows
  • Familiarity with version control systems like Git, Perforce, or SVN
  • Clear communication skills, written and spoken, in English
  • Comfortable collaborating with others and taking ownership of your work
  • Enthusiasm for experimenting, iterating, and refining features
  • Strong software design and problem-solving abilities
Nice To Haves
  • Experience with Ansible or similar configuration management tools
  • Familiarity automating C#/C++ builds (e.g., MSBuild, CMake)
  • Exposure to full-stack development
  • Background working in the games industry
What We Offer
  • An international team of over 550 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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