Associate Lecturer in Game Art

University of Worcester

Worcester

On-site

GBP 41,000 - 76,000

Part time

14 days+

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Job summary

The University of Worcester invites applications for sessional Game Art Lecturer positions to contribute to teaching during 2026-27. Successful candidates will teach across Unreal Engine, motion capture, digital painting and related areas for level 5 undergraduates.

Shortlisted applicants will deliver a 15-minute teaching session and attend a formal interview. If selected, you may join a pool of sessional lecturers, with hours potentially few per week.

Qualifications

  • Shortlisted candidates will be invited to attend a formal interview and asked to deliver a teaching session.

Responsibilities

  • Deliver a 15-minute teaching session to level 5 undergraduate students during the interview process.

Skills

Unreal Engine
Motion Capture and Rigging
Digital painting and concept art
UI Design
2D Game Development
Game Industry knowledge
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Tools

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Job description

The University of Worcester BA (Hons) Game Art course is seeking to expand their current pool of sessional Game Art Lecturers to contribute to teaching during 2026-27.

Successful candidates will have specialist knowledge and experience in one or more of the following areas:

  • Unreal Engine
  • Motion Capture and Rigging
  • Digital painting and concept art with strong foundational art skills.
  • Marmoset Toolbag
  • UI Design
  • 2D Game Development
  • Up to date knowledge and/or experience of the games industry

Knowledge or skills in the following areas are desirable, but not essential.

Shortlisted candidates will be invited to attend a formal interview and asked to deliver a teaching session.

Candidates are required to adopt the role of a lecturer at the Institute of Arts and Humanities, to facilitate a 15-minute teaching session on a relevant topic aimed at level 5 undergraduate students. The session will be presented to the interview panel and be followed by a formal interview process.

The topic should centre on an area of Game Art practice of the candidate's choice. As the teaching session is limited in duration, it is suggested that one or two key concepts are covered in-depth with clear introduction, presentation, learning activities, conclusion, and references. Candidates are advised to strictly adhere to their allotted time and therefore, their Intended Learning Outcomes should reflect this. Learning activities are required and should be student centred and interactive.

Candidates are expected to demonstrate learning and teaching skills suitable for a lecturing post at the Institute of Arts and Humanities, and to show a suitable depth of understanding of their chosen topic. Demonstration of familiarity with academic sources relating to the topic presented is also expected. Once the teaching session has concluded, there will be an opportunity for staff to ask questions related to your teaching.

NB. If you are successful at interview, you will be invited to join a pool of sessional lecturers, and we will contact you if suitable work becomes available. We are not able to guarantee employment as it will be subject to student numbers. The number of hours available might only be a few hours per week.

Informal queries are welcome and should be directed to Alistair Nash, Acting Head of Department at alistair.nash@worc.ac.uk

Please note that if not already an employee of the University of Worcester, the appointed candidate will be employed through our subsidiary company Uniworc Limited, a wholly owned subsidiary of University of Worcester. Appointees of Uniworc Limited will automatically be enrolled into the Aviva FlexHE defined contribution pension scheme (subject to earnings and other eligibility criteria).

We value diversity and wish to promote equality at all levels

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