Art Lead

Brightrock Games

United Kingdom

Remoto

GBP 70.000 - 90.000

Tempo pieno

3 giorni fa
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Vantaggi offerti da questo lavoro

2-week summer break
2-week winter break

Descrizione del lavoro

Brightrock Games is seeking an Art Lead to own the visual identity for its production Kaiju Cleanup. You will steer art across concept, characters, environments, VFX, UI/UX and technical art, ensuring alignment with a production schedule while mentoring artists of varying seniority.

You should have shipped titles, build a visual language from scratch, and work within indie-budget constraints to deliver cohesive, screen-ready art.

Competenze

  • Portfolio showing art direction on at least one shipped PC/console title.
  • Ability to build a visual language from scratch.
  • Experience mentoring artists across disciplines and seniority levels.
  • Strong understanding of composition, colour and lighting, realistic on an indie budget.

Mansioni

  • Define and own the art vision for Brightrock Games’ titles, with visual bibles and mood boards.
  • Lead and develop the art team, mentoring across disciplines and shaping pipelines.
  • Collaborate with design, production, tech and marketing to translate concepts into a cohesive on-screen aesthetic.

Conoscenze

Art direction
Mentoring artists
Cross-discipline collaboration
Shipped PC/console title
Composition, colour & lighting
Unity
Photoshop
Substance suite
Blender
3ds Max

Strumenti

Photoshop
Blender
3ds Max
Substance suite
Unity

Descrizione del lavoro

We are a plucky, independent, fully remote video game studio primarily based in the UK, and makers of the widely praised and highly rated Galacticare and War for the Overworld. The core team has joined together from all over the world because of a shared passion for building brighter universes. Our goal is to continue creating genre-twisting 3D simulation and management games; and if we can do it with a quirkily British sense of humour, then all the better!

Role Overview

We're looking for an Art Lead to own the visual identity of Brightrock Games, with immediate focus on our current production, Kaiju Cleanup.

You’ll be joining a small, tight knit team of developers helping us push and blend the boundaries of traditional game genres. As an Art Lead, you're responsible for leading art across every discipline - concept, character, environment, VFX, UI/UX and technical art and for making sure that direction holds up against a real production schedule.

We're looking for someone who has led art on a shipped title, can build a visual language from scratch, is comfortable mentoring artists across disciplines and seniority levels, and knows composition, colour and lighting well enough to also know what's realistic on an indie budget.

Key Responsibilities
1 - Define and Own the Art Vision
Success looks like:
  • Set the visual style for Brightrock's titles: art bibles, mood boards, and reference standards that keep every discipline pointed the same direction.
  • Keep concept art, characters, environments, VFX, and UI reading as one world, not five.
  • Sign off on key art milestones, and say no when quality and schedule are actually in conflict.
2 - Lead and Develop the Art Team
Success looks like:
  • Direct and mentor artists across disciplines, with feedback specific enough to act on.
  • Hire and onboard as the team grows, and shape the art pipeline and tools as you go.
  • Keep the team collaborative: craft matters more than title here, same as everywhere else at the studio.
3 - Liaise Across the Studio
Success looks like:
  • Work with Creative and Game Design to turn concepts and gameplay needs into a visual direction that reads clearly on screen.
  • Work with Production on scheduling and priority calls, flagging risk early rather than at the deadline.
  • Work with the Technical team to keep the art performant, and with Marketing/Community on trailers, store pages, and other external art.
  • A portfolio showing art direction on at least one shipped PC/console title, with a visual language you can point to and explain.
  • Working knowledge across concept, character, and environment art and VFX. You don't need to be the best in the studio at each, but you need to be able to critique and guide all of them.
  • Comfortable with Photoshop and either Blender or 3ds Max, plus the Substance suite; enough Unity knowledge to know what's technically realistic.
  • A strong eye for composition, colour, and lighting, and the ability to say why something works, not just that it does.
  • Experience managing or mentoring artists, with feedback that improves the work without wrecking morale.
  • A fit for a small indie team, where collaboration counts for more than a title.
Desirable:
  • Happy to jump in and fix or build an asset yourself, not just direct from a distance.
  • Understands performance limits: draw calls, LODs, lighting budgets - and how they shape art decisions.
  • Knows Houdini or similar, and likes building modular/trim-sheet workflows that save the team time.
  • Has a keen interest in emergent technologies and their potential applications.
  • Has produced or directed key art, trailers, or store assets before.
Please Note: This is a full-time, remote-working position, open to anyone within the UK & Europe.

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

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