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Global is seeking a skilled 3D Artist / Motion Graphic Designer to join the XR Studio in London, creating immersive environments for real-time production. You will design and build 3D assets in Cinema 4D/Blender, optimise for Unreal Engine, and preview live via RenderStream.
Collaboration with Directors and XR Studio Manager is essential to translate briefs into production-ready content. The role balances creative vision with technical constraints on stage, offering growth in a cutting-edge XR
Accepting applications until: 26 September 2026
Job Title: 3D Designer - XR Studio
At Global, we think big, work hard, and never stand still. We're the proud home of the best media and entertainment, driven by our talented and passionate people. Our mission? To make everyone's day brighter - our Globallers, our audiences, our partners, and our communities. Whether we're in the studio, building world-class technology, or securing record Outdoor advertising partnerships, we make sure we're doing it as a team.
We're looking for a 3D Artist / Motion Graphic Designer to join the team, based at our Leicester Square office, creating the environments and content that bring our brand new state-of-the-art XR studio to life.
This is a role for someone with strong 3D design and motion graphics skills, ideally with experience building content for virtual production and real-time engines such as Unreal Engine.
You'll design and build 3D environments in tools such as Cinema 4D, Blender, then optimise and configure those environments in Unreal Engine before previewing and refining them live via Disguise's RenderStream workflow on the XR stage.
This will largely be a 9 to 5 role, though there may occasionally be a need to work outside of these hours to support shoots, OBs and/or recordings.
We're looking for someone who is a strong creative problem solver, technically minded and a quick learner, comfortable balancing artistic vision with the practical constraints of real-time production.
Think Big: Design the immersive worlds that bring Global's cutting-edge XR studio to life.
Own It: Take creative and technical ownership of environments from first concept through to the final render on stage.
Keep it Simple: Build reusable assets and workflows that make complex 3D pipelines simple for the whole team.
Better Together: Collaborate closely with Studio Operations, Engineering, Video and Production.