XR Crowd Simulation Toolchain Engineer

1000scholars

Rennes

On-site

EUR 39,000 - 50,000

Full time

44 hours ago
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Job summary

The VirtUs team at Inria Rennes is seeking an engineer to consolidate and extend crowd simulation software for real-time AR/XR applications. You will work with engineers and PhD students to port, optimize, and document a modular toolbox that supports live editing of trajectories and crowd data.

Responsibilities include improving framework modularity, interfaces, and testing, while contributing to open-source releases and ensuring compatibility with AR head-mounted displays and digital twin

Qualifications

  • Strong software engineering skills with focus on maintainable code and architecture.
  • Experience with real-time 3D engines (Unreal Engine preferred) and XR development beneficial.
  • Interest or experience in computer animation, crowd simulation, robotics, or signal processing.

Responsibilities

  • Audit and consolidate existing crowd simulation and animation frameworks for modularity, interoperability, documentation and test coverage.
  • Develop tools to edit and modify simulated trajectories and crowd data to match field observations.
  • Port the framework to run at interactive frame rates on XR systems, with dynamic quality adaptation for XR hardware constraints.
  • Define clean interfaces between the toolbox and applications, enabling easy integration with AR prototypes and digital twins.
  • Provide ongoing technical support to PhD students and researchers and contribute to open-source release.

Skills

C++
C#
Unreal Engine
XR development
Animation
Crowd simulation
Robotics
Signal processing
Team collaboration
English proficiency

Job description

The VirtUs team at Inria Rennes is seeking an engineer to consolidate and extend crowd simulation software for real-time AR/XR applications. You will work with engineers and PhD students to port, optimize, and document a modular toolbox that supports live editing of trajectories and crowd data.

Responsibilities include improving framework modularity, interfaces, and testing, while contributing to open-source releases and ensuring compatibility with AR head-mounted displays and digital twin

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