PhD: AR-Driven Crowd Simulation & On-Site Authoring

1000scholars

Rennes

On-site

EUR 20,000 - 27,000

Full time

2 days ago
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Job summary

1000scholars within the PEAR project invites a PhD candidate to explore crowd scenarios that can be authored and configured locally on-site through AR. The work focuses on shifting from global desk configurations to embodied, on-site interaction, enabling real-time, guided exploration of crowd dynamics.

The candidate will ground local authoring in real-world AR cues and contribute the underlying simulation and integration layer, collaborating with INRIA, LIST, LCPP, Hellfest, and Paléo partners.

Qualifications

  • Strong programming skills in C++ and/or C#.
  • Background in computer graphics, crowd simulation, or virtual/augmented reality.
  • Experience with Unity or Unreal Engine is advantageous.
  • Interest in human–computer interaction, interaction design, and usability evaluation with humans.
  • Proficiency in English (spoken and written) to interact with project partners.

Responsibilities

  • Contribute to AR-enabled crowd simulation research.
  • Develop local on-site authoring paradigms in AR.
  • Collaborate with AR platform teams to integrate simulation components.
  • Evaluate usability with non-expert users (e.g., event organizers).

Skills

C++/C# programming
Graphics/VR/AR
Unity/Unreal Engine

Education

PhD in a relevant field

Tools

Unity
Unreal Engine

Job description

1000scholars within the PEAR project invites a PhD candidate to explore crowd scenarios that can be authored and configured locally on-site through AR. The work focuses on shifting from global desk configurations to embodied, on-site interaction, enabling real-time, guided exploration of crowd dynamics.

The candidate will ground local authoring in real-world AR cues and contribute the underlying simulation and integration layer, collaborating with INRIA, LIST, LCPP, Hellfest, and Paléo partners.

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