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Voodoo is seeking a freelance Technical Artist to bridge art and engineering in an AI-first studio in Paris. You will define conventions, build automation tools in Maya and Unity, and enable AI-generated assets to flow end-to-end with minimal human intervention.
You will work with the dev lead and AI/Figma/Unity workflows, scaling animated assets across multiple games while ensuring mobile performance and asset quality. Fluency in English is required.
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
We are looking for a freelance Technical Artist to bridge art and engineering in an AI-first studio. Our development side already moves fast with Sophia; art production is now the bottleneck. Your mission is to set up the conventions, tools and pipelines that let AI generate, check and integrate 2D and 3D assets across our portfolio with minimal human intervention. By Q1 2027 we want Sophia running full art and 3D flows end to end, and you will be key to getting there.
You will work day to day with our dev lead and the engineer who owns our AI/Figma/Unity art workflows, and with the art team.