Technical Artist (AI) – Portfolio Games Team – Freelance

Voodoo

Paris

On-site

EUR 60,000 - 90,000

Part time

5 days ago
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Job summary

Voodoo is seeking a freelance Technical Artist to bridge art and engineering in an AI-first studio in Paris. You will define conventions, build automation tools in Maya and Unity, and enable AI-generated assets to flow end-to-end with minimal human intervention.

You will work with the dev lead and AI/Figma/Unity workflows, scaling animated assets across multiple games while ensuring mobile performance and asset quality. Fluency in English is required.

Qualifications

  • 5+ years of technical artist experience, preferably in mobile games.
  • Hands-on experience using AI in art production and automation mindset.
  • Strong understanding of 3D models, meshes, and optimization for mobile.
  • Strong Unity skills: asset import, optimisation, editor scripting.
  • Experience building tooling for Maya and other art software (Python/MEL).
  • Solid knowledge of Photoshop and Illustrator for art assets.
  • Good understanding of mobile performance, memory, draw calls and batching.
  • Fluent written and spoken English.

Responsibilities

  • Define art conventions and standards for automatic asset generation and validation.
  • Build and script tools in Maya, Photoshop/Illustrator to check and fix assets.
  • Optimize 3D models, meshes, textures for mobile without quality loss.
  • Own the Unity import pipeline and asset post-processing workflows.
  • Integrate AI image/3D/animation tools into production pipelines.
  • Scale animated visuals across games using templates and automation.
  • Debug graphical/Performance issues across devices; support shaders and VFX.
  • Document pipelines to ensure long-term maintainability.

Skills

Technical art experience
AI in art production
Unity proficiency
C# editor scripting
Shader Graph / HLSL
Texture and 3D optimization
Automation mindset
English communication

Tools

Maya
Photoshop
Illustrator
Unity
Shader Graph
VFX tools
Maya scripting (Python/MEL)

Job description

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

Team

Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Role

We are looking for a freelance Technical Artist to bridge art and engineering in an AI-first studio. Our development side already moves fast with Sophia; art production is now the bottleneck. Your mission is to set up the conventions, tools and pipelines that let AI generate, check and integrate 2D and 3D assets across our portfolio with minimal human intervention. By Q1 2027 we want Sophia running full art and 3D flows end to end, and you will be key to getting there.

You will work day to day with our dev lead and the engineer who owns our AI/Figma/Unity art workflows, and with the art team.

  • Define art conventions and standards (naming, structure, layout rules for UI, banners and store assets) so that assets can be produced and validated automatically, not hand-polished one by one
  • Build tools and scripts in art software (Maya, plus Photoshop/Illustrator where useful) that check and fix assets automatically, e.g. validating that 3D meshes are watertight, within poly budgets and correctly set up, so an AI agent can run them as part of a pipeline
  • Optimise 3D models and meshes (topology, polygon count, UVs, LODs) and textures (compression, sizes, atlases) for mobile, without sacrificing visual quality
  • Own the Unity import pipeline: import settings, asset post-processors and automation so assets land in our games correctly and consistently
  • Integrate AI generation tools (image, 3D, animation) into production workflows and evaluate new ones as they appear
  • Help scale animated assets (e.g. animated store banners and promo visuals) across many games through templates and automation rather than manual work
  • Debug and fix graphical and performance issues across mobile devices; support shaders, VFX and particles where needed
  • Document everything so the pipelines keep running and improving after setup
Profile
  • 5+ years as a Technical Artist, ideally in mobile games
  • Hands-on experience using AI in art production (e.g. Scenario, Flux, 3D generation tools, ComfyUI or similar), and a mindset of automating rather than perfecting by hand
  • Strong understanding of 3D models and meshes and how to optimise them; you don't need to be a 3D modeller, but you know what makes a mesh production-ready
  • Strong Unity skills: asset import and optimisation, C# scripting for editor tools; Shader Graph/HLSL, VFX and particles are a plus
  • Experience building tooling for art software, in particular Maya (Python and/or MEL)
  • Solid grounding in Photoshop and Illustrator: the \"art\" in technical art matters to us
  • Good understanding of mobile constraints (performance, memory, draw calls, batching)
  • Autonomous, pragmatic and deadline‑driven: you know when an asset is good enough and move on
  • Fluent written and spoken English
Nice to have
  • Python scripting outside art tools (pipelines, batch processing, APIs)
  • Experience with AI coding tools (Claude Code, Cursor, Codex) and LLM-based agents
  • Figma, and experience with UI/store assets for mobile games (ASO)
  • Substance or similar texturing tools; GPU profiling
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