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Voodoo's Cortex studio is seeking a Founding Game Artist to own the visual production from concept to in-game integration. Working with the Studio Director, you will shape art direction, design UI, create 2D/3D assets, animations and VFX, and integrate everything into Unity.
This hands-on role requires a versatile artist capable of taking a visual idea from exploration to a polished player experience, with ownership and cross-functional collaboration across product and engineering.
Founded in 2013, Voodoo is a tech company creating mobile games and apps with a mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide by downloads. Its portfolio includes games such as Mob Control and Block Jam, studios such as BeachBum, and apps including BeReal and Wizz.
This role is fully remote and open to candidates located within two hours of Paris time.
Cortex is a small, agile studio creating elegant puzzle games designed to sharpen the mind and offer a meaningful alternative to brain rot. Our first product, The Almanac, is already enjoyed by thousands of players.
You will join the founding team and work closely with product and engineering, with direct ownership and a major influence on the studio’s visual identity.
As Founding Game Artist, you will own the visual production of Cortex’s games from start to finish. Working alongside the Studio Director, you will shape the art direction, design the UI, create 2D/3D assets, produce animations and VFX, and integrate everything directly into Unity.
This is a highly hands-on role for a versatile artist who can take a visual idea from its first exploration to a polished experience running in the game.