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Senior Video Game Art Director

PARIS MEDIA

Bordeaux

À distance

EUR 40 000 - 60 000

Plein temps

Aujourd’hui
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Résumé du poste

A game development studio is seeking a Senior Art Director to lead the visual direction for their upcoming game, Outlaw's Vengeance. This remote role requires strong experience in third-person action games and a solid portfolio showcasing relevant work. You will define the art vision, create concepts, and guide the art team in delivering a cohesive gameplay experience.

Qualifications

  • Experience on third-person action, stealth, or immersive sim titles.
  • Portfolio that demonstrates shipped or near-shipped work.
  • Confident with paintovers for gameplay readability and mood.

Responsabilités

  • Define the art vision and constraints for the vertical slice.
  • Create key concepts and paintovers for priority locations.
  • Review assets and give clear feedback.

Connaissances

Senior art direction experience
Strong concept art skills
Deep understanding of UE5 art pipelines
Excellent sense of composition, lighting, and color
Description du poste
Company Description

PARIS MEDIA is an independent game company based in the UK. Our upcoming title, Outlaw's Vengeance, is a third-person action video game focused on stealth and parkour. We are a small indie team of ambitious individuals, and we are looking for a creative team player who shares our values of innovation, grit, and creative problem-solving.

Role Description

This is a remote role. You will lead the visual direction for Outlaw’s Vengeance and guide the art team to deliver a cohesive, game-ready vertical slice in the next three months. You will establish the style guide, provide hands-on concept art and paintovers, and art direct across environments, characters, props, VFX, and UI so the vertical slice feels unified, performant. The Game's visuals are inspired by Assassin’s Creed, Dishonored, and Dune.

Compensation

$4,000 USD / pcm

Core Responsibilities
  • Define the art vision and constraints for the vertical slice. Produce a concise style bible covering palette, materials, lighting mood, silhouettes, and iconography unique to our world.
  • Create key concepts and paintovers for priority locations and hero props. Deliver moodboards and callouts that translate cleanly to production.
  • Direct environment look-dev for modular kits, trim sheets, and material libraries. Ensure readability for stealth and parkour.
  • Review assets and give clear, actionable feedback. Maintain quality bars while protecting scope and performance targets.
  • Partner with Game Director, Level Design, Tech Art, and Programming to lock metrics, texel density, LOD strategy, shader usage, and lighting values suitable for UE5.
  • Establish an efficient art pipeline and review cadence. Unblock artists quickly and align outputs with milestone goals.
  • Support outsourcing by writing briefs, doing paintovers, and performing final buy-offs.
  • Collaborate on UI and VFX direction so the overall presentation feels cohesive and readable in gameplay.
  • Prepare one sheet of “visual proof” per milestone. This includes updated style bible pages, before-and-after paintovers, and in-engine screenshots that match concepts.
Expected Deliverables Within 3 Months
  • Refined style bible with visual pillars, palette, materials, and lighting references.
  • Concept packs for the vertical slice : key location, faction set, hero props, signage, and street dressing unique to our desert-industrial world.
  • Weekly paintovers for LD blockouts and asset WIP.
  • Approved material and trim-sheet plan with texel density guidelines.
  • Final art direction sign-off for the vertical slice with in-engine captures.
Required Qualifications
  • Senior art direction experience on third-person action, stealth, or immersive sim titles with a realistic or stylized-realistic look.
  • Strong concept art skills for environments and props. Confident with paintovers that solve gameplay readability and mood.
  • Deep understanding of UE5 art pipelines. Familiar with PBR, modular workflows, trim sheets, texel density, LOD strategy, and performance tradeoffs.
  • Proven ability to guide small teams and external vendors with clear briefs and consistent feedback.
  • Excellent sense of composition, lighting, and color that supports stealth readability and parkour flow.
  • Portfolio that demonstrates shipped or near-shipped work in comparable scope and style.
Nice To Have
  • Experience balancing art direction with production constraints on tight timelines.
  • Familiarity with desert or frontier visual languages and non-Victorian industrial motifs.
  • Experience directing UI and VFX to match world tone and gameplay clarity.
To Apply
  • Please send your résumé and a portfolio or ArtStation link that showcases environment direction, concept packs, and paintovers relevant to third-person action or stealth. Include a short note on your availability and two examples where you shipped a vertical slice or milestone on a tight timeline.
  • (Optional) Record a 1 to 2 minute video introducing yourself and how you would approach our vertical slice. Voiceover is fine.
  • Send to sophie@outlawsvengeance.com
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