Game UI Icon Designer (Freelance)

Studios DRAMA

Rennes

Sur place

EUR 40 000 - 60 000

Plein temps

14 jours+
Générateur de candidature

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Résumé du poste

Studios DRAMA in Rennes, France is seeking a talented UI Designer to develop a complete set of controller and keyboard input icons for the game UNRECORD. You will work closely with the team to establish a consistent visual language, ensuring clarity and usability across various in-game contexts. The role demands proven experience in game UI design, familiarity with Unreal Engine pipelines, and an understanding of constraints. Join us to craft an immersive player experience with a focus on realism and usability.

Qualifications

  • Proven experience in game UI design (not web/app UI).
  • Solid understanding of in-game constraints (readability, scale, contrast).
  • Ability to design consistent and scalable visual systems.

Responsabilités

  • Design a complete set of controller and keyboard input icons.
  • Define a consistent visual language across all input types.
  • Ensure icon readability at various in-game sizes and contexts.
  • Establish clear sizing, spacing, and grid rules for icon consistency.
  • Deliver production-ready assets for engine integration.
  • Collaborate with the team to align icons with the overall UI and Art direction.

Connaissances

Game UI Design
Understanding in-game constraints
Designing visual systems
Experience with Unreal Engine
Familiarity with controller standards

Description du poste

DRAMA STUDIOS is an independent game studio based in Rennes, France. We focus on creating immersive, gameplay-driven experiences through close collaboration between design, art, and technology.

DRAMA STUDIOS is currently developing UNRECORD, a narrative open-world tactical FPS built with Unreal Engine 5.

UNRECORD aims to deliver a highly immersive experience through realism, systemic gameplay, and a strong narrative approach. The project sits at an AA ambition level, combining creative freedom with solid production pipelines and technical rigor.

Our goal is to craft believable worlds, meaningful player interactions, and gameplay systems that feel grounded, intense, and coherent.

This mission focuses on designing a cohesive controller and keyboard input icon system for a realistic Unreal Engine project.

You will create a scalable and consistent set of in-game UI icons, ensuring clarity, readability, and seamless integration within gameplay.

The work is system-oriented, requiring strong attention to consistency across all input types and use cases.

Responsibilities and Qualifications
  • Design a complete set of controller and keyboard input icons (including extended keys / numpad)
  • Define a consistent visual language across all input types
  • Ensure icon readability at various in-game sizes and contexts
  • Establish clear sizing, spacing, and grid rules for icon consistency
  • Deliver production-ready assets for engine integration (vector + export formats)
  • Collaborate with the team to align icons with the overall UI and Art direction
  • Proven experience in game UI design (not web/app UI)
  • Solid understanding of in-game constraints (readability, scale, contrast)
  • Ability to design consistent and scalable visual systems
  • Experience working with Unreal Engine pipelines
  • Familiarity with controller standards (Xbox / PlayStation layouts)
  • Experience on production or shipped game projects
  • Work on a realistic, immersion-driven project
  • Contribute directly to player experience and usability
  • High-impact role on a core UI system
  • Clear scope with production constraints and defined needs
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