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VoodooVoodoo, a consumer tech company founded in Paris, is expanding a dedicated internal studio to refine a high-potential puzzle title. You will support the Lead Artist in ideation and execute the game's UI vision, delivering polished interfaces for mobile.
The role blends hands-on Unity work with visual style development, in a collaborative, global team. Join a fast-paced studio environment, contribute to a market-ready project, and help shape the visual language across icons, feedback
About VoodooVoodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making the company the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TeamYou will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our puzzle game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
Support the Lead Artist in the ideation and execution of the game’s vision.
Strong Unity skills, with the ability to implement and optimise directly in engine.