[CDI] AR/VR Software Engineer – Vision Pro | Apple | Paris

Cnxr

Paris

On-site

EUR 60,000 - 80,000

Full time

14 days+
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Job summary

A leading technology company based in Paris is seeking an experienced engineer to join the RealityKit framework team. This role focuses on building infrastructure systems for spatial computing, requiring proven industry experience in graphics and tools. Candidates should have a strong understanding of C++ and 3D mathematics, aiming to enhance developer productivity and product quality through optimized build systems. The position offers an exciting opportunity to work with cutting-edge technology and improve user experiences worldwide.

Qualifications

  • Proven industry experience in graphics, game engines, or related fields.
  • Strong background in C++ and understanding of 3D mathematics.

Responsibilities

  • Build infrastructure for Apple’s spatial computing platform.
  • Optimize build systems and developer infrastructure.
  • Ensure reliable testing and delivery of spatial computing technologies.

Skills

C++
3D mathematics
Graphics programming
Build systems

Education

BS in Computer Science or Computer Graphics

Job description

Overview

Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.

Responsibilities

Join the RealityKit framework and tools team building the infrastructure and automation systems that power Apple’s spatial computing platform. This unique role combines deep technical knowledge of real-time 3D systems with expertise in build technologies, CI/CD pipelines, and test automation.

You will design and maintain the development infrastructure that enables the RealityKit team to deliver cutting-edge rendering and spatial computing capabilities. Your graphics background will inform decisions about performance testing harnesses, shader compilation pipelines, visual regression systems, and build optimizations specific to real-time 3D workloads and spatial rendering.

We’re looking for an engineer with a background in real-time programming who finds the greatest satisfaction in building systems that empower the team to create exceptional user experiences. While your day-to-day work focuses on build systems and developer infrastructure, your north star is enabling teams to ship products users love. You’ll work at the boundary between graphics frameworks and infrastructure engineering, ensuring that complex spatial computing technologies can be developed, tested, and delivered with confidence across Apple’s platforms. Your passion for craft and user-focused product development will drive you to optimize not just for technical excellence, but for the velocity and quality that ultimately reaches our customers.

Qualifications
  • Minimum Qualifications
  • Proven industry experience in graphics, game engines and tools, or related fields
  • BS in Computer Science, Computer Graphics, or equivalent degree/experience
  • Strong knowledge of C++ and modern build systems
  • Solid understanding of 3D mathematics
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