Senior Performance Capture Artist

Remedy Entertainment Plc

Helsinki

On-site

EUR 70,000 - 95,000

Full time

4 days ago
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Benefits offered by this job

Annual bonus
Relocation service
5 weeks paid vacation
On-site offices in Helsinki and Stockh

Job summary

Remedy Entertainment, a leading independent game studio, seeks a Senior Performance Capture Artist to own capture systems, deliver high-quality data end-to-end, and mentor the team in Helsinki. You will collaborate with narrative, animation and external partners to push pipelines forward and adopt innovative capture methods.

You will work primarily on-site in Helsinki with some remote tasks where feasible, contributing to multiple projects and maintaining high production standards.

Qualifications

  • Experience in performance and motion capture projects across long pipelines.
  • Shipped games or films with end-to-end capture delivery.
  • Strong collaboration across departments and partners.

Responsibilities

  • Own operation and maintenance of capture systems (photogrammetry, 4D facial, optical and inertial).
  • Deliver high-quality capture data end-to-end from shoot to game.
  • Plan shoots with game teams and operate capture hardware during shoots.
  • Drive adoption of new capture tools and lightweight pipelines.
  • Evaluate external partners and integrate deliveries into projects.
  • Mentor junior team members and maintain documentation.

Skills

Performance capture
Motion capture
DCC tools

Tools

Maya
Blender
3ds Max

Job description

  • Applications are considered on a rolling basis
  • On-site
Job Description

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a Performance Capture Artist to create high-quality gaming experiences for the next generation of games

As a Senior Performance Capture Artist, you will be a member of Remedy's character technology team, making sure our actors' performances are as good in our games as they were at the shoot. You will own the operation and upkeep of our in-house capture systems, deliver performance capture data at the highest quality end-to-end, and work closely with our narrative team, animators and external partners across multiple projects. You will also be a driving force in bringing new performance capture solutions into production, improving our pipelines, and mentoring the artists around you.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.

What You Get To Do
  • Own the operation, maintenance, and debugging of the performance capture systems at the Remedy office. These include our photogrammetry, 4D facial capture, optical motion capture, and inertial performance capture systems
  • Deliver performance capture data end-to-end, from shoot to game, at high quality and on schedule, using both our proprietary tools and commercial software
  • Plan and prepare performance capture shoots together with the game teams, and operate our hardware during shoots
  • Drive the research and adoption of new performance capture solutions from evaluating new tools and methods to getting them production-ready and taking them into use on the agreed schedule
  • Find and assess external partners and vendors, write delivery specifications, review and approve deliveries, and help integrate them into game projects
  • Actively improve our processes and pipelines, and write and maintain high-quality documentation
  • Mentor and onboard junior team members and trainees, and act as a go-to expert for complex performance capture problems across projects
What You Bring To The Role
  • You've spent real time in performance and motion capture, and you know how to own complex work from start to finish, over the long term
  • You've shipped several games and or films, taking performance capture through the full pipeline end to end, from shoot to final delivery, across hundreds of shoot days
  • Skilled working with DCCs (Maya, Blender, 3ds Max, etc.)
  • Experience working with external partners/vendors: quality control, review, and integration of deliveries
  • You care about doing things right and doing them efficiently. You pick things up fast, and you can make solid production calls, even when the deadline is real and the pressure is on
  • Experience with working with several partners across time zones
  • Excellent collaboration and communication skills: you work fluidly across departments and can adapt your message to technical, production, and leadership audiences. You are dedicated to a friendly, inclusive, and safe working environment, and you help those around you grow.
What's in it for you?
  • At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
  • We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better.
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
  • If you are not already in Finland, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
  • Because this role centers on operating our on-site capture hardware and shoots, it is primarily an on-site position in the Helsinki metropolitan area, with flexibility to work from home for tasks that allow for it.
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