Senior Computer Vision & Graphics Software Engineer

Unikie

Helsinki

Hybrid

EUR 90,000 - 120,000

Full time

16 hours ago
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Job summary

Unikie in Helsinki is seeking a Senior Computer Vision & Graphics Software Engineer to drive camera-based visualization and HUD/AR experiences in automotive display tech.

You will develop real-time graphics pipelines, integrate vision outputs with UI, and collaborate across software, UX, and system teams to deliver OEM-ready solutions.

Qualifications

  • Strong experience in computer vision software development.
  • Solid understanding of real-time 3D graphics and rendering pipelines.
  • Proven experience with C++ software development.
  • Experience working with Linux-based development environments.
  • Understanding of application integration and system-level software development.
  • Ability to work independently in a senior technical role, taking ownership of features and solutions.

Responsibilities

  • Develop and enhance software for camera-based visualization and transparent display solutions.
  • Modify and adapt existing reference implementations for OEM-specific automotive use cases.
  • Design and implement real-time graphics and rendering functionality for advanced display systems.
  • Integrate computer vision outputs with graphics applications and user interfaces.
  • Work with OpenXR-based runtime environments and applications.
  • Collaborate closely with multidisciplinary teams including software, UX, system and integration engineers.
  • Contribute to future platform development supporting multiple automotive display configurations.
  • Participate in customer-specific solution development for automotive and potentially defence-related applications.

Skills

Computer vision
Real-time graphics
C++
Linux development
Systems integration
Independent senior role

Tools

OpenXR
Vulkan
OpenGL
DirectX
Unity

Job description

WE ARE LOOKING FOR Senior Computer Vision & Graphics Software Engineer

We are now looking for a Senior Computer Vision & Graphics Software Engineer to join an exciting project at the forefront of automotive visualization technologies. You will work on next-generation camera-based visualization solutions that combine computer vision, real-time graphics and XR technologies for transparent displays and head-up display (HUD) systems. The goal is to enable drivers to interact with digital content that is seamlessly integrated into the real world.

This role is a great fit for an experienced engineer who enjoys working at the intersection of computer vision, graphics rendering, XR technologies and advanced automotive systems, and who wants to see their work end up in real vehicles and other demanding applications.

Your role
  • Develop and enhance software for camera-based visualization and transparent display solutions.
  • Modify and adapt existing reference implementations for OEM-specific automotive use cases.
  • Design and implement real-time graphics and rendering functionality for advanced display systems.
  • Integrate computer vision outputs with graphics applications and user interfaces.
  • Work with OpenXR-based runtime environments and applications.
  • Collaborate closely with multidisciplinary teams including software, UX, system and integration engineers.
  • Contribute to future platform development supporting multiple automotive display configurations.
  • Participate in customer-specific solution development for automotive and potentially defence-related applications.
Required Qualifications
  • Strong experience in computer vision software development.
  • Solid understanding of real-time 3D graphics and rendering pipelines.
  • Proven experience with C++ software development.
  • Experience working with Linux-based development environments.
  • Understanding of application integration and system-level software development.
  • Ability to work independently in a senior technical role, taking ownership of features and solutions.
Highly Valued Experience
  • OpenXR, XR, AR, MR or VR development.
  • Graphics APIs such as Vulkan, OpenGL or DirectX.
  • Shader development and GPU programming.
  • Unity or similar engine-based development.
  • Automotive software development.
  • ADAS or perception systems.
  • Camera-based systems and image processing.
  • Multi-display visualization solutions.
  • Embedded or real-time systems.
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