Unity Game Technical Artist — Tools & Pipeline Lead

Lingokids

España

Hybrid

EUR 40,000 - 65,000

Full time

6 days ago
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Benefits offered by this job

Books & training
Remote-friendly
Stock options
Home office allowance
Meal allowance
Flexible compensation
Health insurance
Language lessons
Visa sponsorship
Team events in Spain

Job summary

Lingokids is seeking a Game Technical Artist to own tooling and standards, collaborating with engineering to cut manual work and ensure assets render correctly in playable builds. You’ll define asset standards and Unity integration practices while improving workflows across art, animation, and design teams.

Candidate should have hands-on Unity 2D art/animation experience, shader editor proficiency, and a strong focus on mobile performance.

Qualifications

  • Experience integrating 2D art and animation into Unity for shipped games.
  • Proficiency with node-based shader editors and custom shaders.
  • Strong understanding of Unity render pipelines and mobile performance.
  • Ability to automate tasks with editor scripting in C#; Python is a plus.
  • Experience coordinating with artists, designers, and engineers.

Responsibilities

  • Evaluate pipeline and propose practical solutions.
  • Build and maintain tools to remove repetitive work.
  • Define asset standards and import settings.
  • Own Unity asset setup and integration.
  • Validate assets in builds and diagnose issues.
  • Keep pipeline healthy by tracing bottlenecks.
  • Enable reuse across games and IP reskins.
  • Evolve workflow with new tools and Spine migration.
  • Introduce AI-assisted workflows with guardrails.
  • Document and train colleagues.

Skills

Unity
2D animation
Shader editors
C# scripting
Python scripting
Mobile performance
AI tooling
Documentation
Team collaboration
Asset pipelines

Tools

Amplify Shader Editor
Shader Graph
Spine
Adobe Animate
Adobe Illustrator
Git

Job description

Lingokids is seeking a Game Technical Artist to own tooling and standards, collaborating with engineering to cut manual work and ensure assets render correctly in playable builds. You’ll define asset standards and Unity integration practices while improving workflows across art, animation, and design teams.

Candidate should have hands-on Unity 2D art/animation experience, shader editor proficiency, and a strong focus on mobile performance.

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