Unity Client Engineer — RUM & Telemetry

Scopely

Barcelona

Hybrid

EUR 60,000 - 80,000

Full time

14 days+

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Job summary

Scopely in Barcelona is seeking a Client Engineer to help build and enhance Real User Monitoring, client observability, and telemetry for our Unity-based title. You will work in a hybrid setup, collaborating with engineering, live-ops, and data teams to deliver reliable signals that reflect the true player experience.

The role requires strong Unity live-game experience, C# expertise, and the ability to translate complex issues into practical tech solutions.

Qualifications

  • Experience developing and operating live games with Unity.
  • Strong C# programming and software engineering practices.
  • Experience designing or evolving client-side monitoring, telemetry or observability.
  • Analytical and problem-solving skills with ability to translate live-game issues into technical solutions.
  • Excellent communication and collaboration with technical and non-technical partners.
  • Experience working with multiple stakeholders and evaluating technical approaches.
  • Familiarity with Agile and Scrum methodologies.
  • Hands-on experience with AI-assisted development tools such as GitHub Copilot, Codex or Claude Code.

Responsibilities

  • Develop and operate live games with Unity.
  • Design, implement or evolve client-side monitoring, telemetry, observability or diagnostics capabilities.
  • Turn ambiguous live-game issues into practical technical solutions.
  • Collaborate with technical and non-technical partners across teams.
  • Work with multiple stakeholders to align technical approaches.
  • Maintain and evolve version control, build tools and deployment pipelines.
  • Apply Agile/Scrum methodologies in the workflow.
  • Leverage AI-assisted development tools to augment engineering productivity.

Skills

Unity
C# programming
Client monitoring
Telemetry
Observability
Agile/Scrum
GitHub Copilot
AI-assisted tools

Tools

Git
CI/CD pipelines
Build tools
Unity tooling

Job description

Scopely in Barcelona is seeking a Client Engineer to help build and enhance Real User Monitoring, client observability, and telemetry for our Unity-based title. You will work in a hybrid setup, collaborating with engineering, live-ops, and data teams to deliver reliable signals that reflect the true player experience.

The role requires strong Unity live-game experience, C# expertise, and the ability to translate complex issues into practical tech solutions.

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