Technical Artist: Real-Time Tools & Shaders (Madrid)

d3t / Keywords Studios

Madrid

Hybrid

EUR 40,000 - 60,000

Full time

46 hours ago
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Job summary

d3t / Keywords Studios in Madrid is seeking a technical art professional to support art and animation teams on game co-development projects. The position is a twelve-month fixed-term contract with hybrid work, requiring at least three studio days per week in Madrid.

You will maintain art pipelines, build tools and shaders, and troubleshoot asset issues while profiling content against memory and frame-rate budgets.

Qualifications

  • Strong Python and Maya or 3ds Max skills.
  • Understanding of real-time rendering and console constraints.
  • Unreal or Unity experience is welcome.

Responsibilities

  • Maintain art pipelines, build tools and shaders, troubleshoot asset issues and profile content against memory and frame rate budgets.

Skills

Python
Maya
3ds Max
Unreal
Unity

Job description

d3t / Keywords Studios in Madrid is seeking a technical art professional to support art and animation teams on game co-development projects. The position is a twelve-month fixed-term contract with hybrid work, requiring at least three studio days per week in Madrid.

You will maintain art pipelines, build tools and shaders, and troubleshoot asset issues while profiling content against memory and frame-rate budgets.

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