A complete application in a minute
Tailored resume and cover letter, ready to send.
d3t, the Madrid-based studio of Keywords Studios, is hiring a Technical Artist for a 12-month fixed-term contract. The role focuses on establishing robust art pipelines, creating in-house tools and shaders, and ensuring assets meet strict memory and performance targets.
You will work closely with artists in a hybrid Madrid workplace. Ideal candidates have strong Maya/3DS Max and Python skills, experience with real-time rendering, and a proactive approach to problem-solving.
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.
Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.
The d3t studio for this opportunity is based in Madrid, Spain where we offer an amazingly professional and supportive working environment. We also have studios in the UK (Daresbury, Cheshire and Newcastle, Tyne & Wear). We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 & 2024.
This Technical Artist opportunity will be a 12 month fixed term contract (with possible extension) based on-site in the Madrid studio, working on a hybrid working basis. The hybrid working pattern will be - minimum 3 days per week in the studio: Tuesday, Wednesday and Thursday.
d3t’s art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world‑class content across Environment, Character, VFX, and Animation. We don’t just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Technical Artist to help us redefine what’s possible.
What are we looking for?
We work flexibly, but value in‑person collaboration: this position is offered on a hybrid basis in the Madrid studio (3 days per week in the studio). We value work/life balance and have a discretionary flexible hours system and operate a no‑crunch policy as a studio.
Interviews will be help by video call.