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Stylized 3D Environment Artist Project Lead - Room 8 Studio.

Games Jobs Direct

España

A distancia

EUR 50.000 - 70.000

Jornada completa

Hoy
Sé de los primeros/as/es en solicitar esta vacante

Descripción de la vacante

A game development outsourcing company is seeking a Project Lead Artist to manage projects related to stylized environments and assets. The role involves leading a team, ensuring quality, and providing artistic direction. Ideal candidates should have experience in creating both high-poly and low-poly models, and be proficient in tools such as Zbrush and Substance Painter. A competitive salary and benefits are offered, along with opportunities for professional development.

Servicios

Competitive financial reward
Professional trainings and conferences
Health insurance
Paid vacation and sick leave
Culture of diversity & inclusion

Formación

  • Experience leading projects in stylized environments.
  • Strong skills in creating materials for game engines.
  • Experience in the role of project lead.

Responsabilidades

  • Execute project management for stylized environments and assets.
  • Control the quality of artists' work.
  • Organize and manage the team for specific projects.

Conocimientos

High-poly sculpting in Zbrush
Low-poly modeling in Max / Maya / Blender
Stylized texturing skills in Substance Painter
Creating high-poly and low-poly models
Creating optimal UV mapping and texture baking
Ability to evaluate work and give feedback
Intermediate English level

Herramientas

Unreal Engine 4
Unity
Substance Designer
VRay
Arnold
Descripción del empleo
Overview

Stylized 3D Environment Artist Project Lead

Room 8 Studio is an international art production and game development outsourcing company that provides external services worldwide! We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others. Together, we create exceptional projects, bringing the game development industry to a new level of quality and creativity. We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation.

Locations: Bulgaria; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Slovakia; Slovenia; Spain; Turkey

Cooperation: Remote

Languages: English, Ukrainian

Team: 3D environment

Next great challenge is coming :

We are looking for a highly skilled artist experienced in leading projects involving stylized environments, equipment, and weapons for the position of Project Lead Artist.

Responsibilities
  • Execute project management in the direction of stylized environments, weapons and hard surface assets;
  • Control the quality of artists' work in the team;
  • Provide help and solve problems in a team that are related to the artistic and technical components of the project;
  • Organize and run the work of the team within the project and specific tasks;
  • Create high and low poly models of stylized objects of the environment, weapons and equipment for games according to given concepts and stylistics;
  • Create optimal UV mappings and bake the required textures (normal, AO, etc.);
  • Make stylized texturing.
Superpowers you have
  • Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max / Maya / Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and / or hand-painted texturing;
  • Ability to follow and correctly interpret / improve the concept idea;
  • Experience in the role of project lead;
  • The ability to objectively evaluate the work of others and give constructive feedback;
  • Sociability and ability to work in a team;
  • Intermediate English level and above.
Qualifications
  • Experience building scenes in game engines (Unreal Engine 4, Unity, etc);
  • Strong skills in creating materials in the Substance Designer;
  • Knowledge of rendering skills in VRay, Arnold, and others.
As a part of Room 8 studio, you will
  • Execute project management in the direction of stylized environments, weapons and hard surface assets;
  • Control the quality of artists' work in the team;
  • Provide help and solve problems in a team that are related to the artistic and technical components of the project;
  • Organize and run the work of the team within the project and specific tasks;
  • Create high and low poly models of stylized objects of the environment, weapons and equipment for games according to given concepts and stylistics;
  • Create optimal UV mappings and bake the required textures (normal, AO, etc.);
  • Make stylized texturing.
Benefits
  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XP score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.
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