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Skydance Animation in Madrid offers an opportunity for a Senior Crowds Technical Artist to enhance their technical pipeline. The role involves creating optimized crowd rigs and collaborating with creative teams to deliver high-quality animations.
Ideal candidates have over 5 years of experience in VFX or animation, with expert knowledge of SideFX Houdini and Autodesk Maya. This position demands innovative thinking and technical prowess in a hybrid work setting.
Skydance Animation offers a dynamic, inclusive, and ever‑evolving studio culture where innovative ideas are openly welcomed and professional growth is actively fostered. Skydance Animation sit at the intersection of unique artistic creativity and major technological advancements, with a driving commitment to bold, immersive, and relevant storytelling. Spain jobs.
Skydance Animation seeks individuals who want to push the limits of what the world’s most collaborative art form can achieve, and we provide those pioneers with the space, resources, and trust to build a world‑class studio culture that is doing something genuinely different. Spain jobs.
Company Skydance Animation
Location Madrid, Spain (Hybrid Workspace)
Employment Type Full‑Time
Experience Level Senior (5+ years industry experience)
Core Software Toolset SideFX Houdini & Autodesk Maya
Rendering Architecture Pixar RenderMan
Language Profile High English level desirable; Spanish a plus
Skydance Animation is expanding its technical pipeline in Madrid. Skydance Animation is seeking an experienced, vision‑driven Senior Crowds Technical Artist to serve as a key technical anchor for our crowd simulation department.
In this role, you will assist the Crowds Supervisor and Lead with both technical and creative approaches to assigned cinematic sequences. Your primary responsibility will be creating robust, highly optimized master crowd rigs and deploying them seamlessly to the broader crowd artistry team for shot‑level production execution.
This position balances procedural asset design with hands‑on shot implementation, making it ideal for a senior technical artist who loves solving complex spatial puzzles and mentoring other artists.
As a Senior Crowds Technical Artist, your workflow will directly dictate the visual scale, complexity, and pipeline efficiency of the studio’s animated features. Your responsibilities span asset design, technical problem‑solving, and cross‑department collaboration:
Skydance is looking for a hybrid artist who couples advanced technical understanding of procedural animation networks with an eye for natural movement, weight, and layout composition.