Senior Houdini Technical Artist: Procedural Game Art

Jobgether

España

Remote

EUR 70,000 - 110,000

Full time

3 days ago
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Benefits offered by this job

Remote flexibility
Competitive compensation
Flexible contract options
Professional growth
Collaborative environment

Job summary

Jobgether seeks a Senior Technical Artist (Houdini | Procedural Game Art) to join remotely from Spain. You will design and develop procedural tools and HDAs to support environment art, asset creation, and world-building, enabling artists to work efficiently in real-time pipelines.

You will lead cross-functional work with engineers and artists, prototype new techniques, and ensure assets meet production and performance standards across Unity3D/Unreal Engine. Fluency in English is required.

Qualifications

  • Minimum five years of professional experience in technical art, procedural game art, or related field.
  • Advanced Houdini skills with production-ready systems and tools a must.
  • Strong knowledge of procedural modeling, geometry processing, and node-based workflows.
  • Proficiency in VEX and Python scripting for Houdini.
  • Experience creating reusable HDAs and artist-facing procedural tools.
  • Familiarity with real-time asset production, geometry budgets, UVs, materials, and optimization.
  • Experience integrating procedural assets into Unity3D or Unreal Engine.
  • Strong artistic sense and ability to maintain visual consistency across productions.
  • Excellent communication and collaboration across art and engineering teams.
  • Fluent in English.

Responsibilities

  • Design and develop procedural tools, generators, and Houdini systems for environment art and asset creation.
  • Create reusable HDAs with intuitive artist controls and production-wide consistency.
  • Build scalable procedural workflows for variation and efficient asset generation.
  • Integrate Houdini-generated content into Unity3D/Unreal Engine real-time pipelines.
  • Develop export, validation, and optimization processes for production-ready assets.
  • Create artist-friendly tools with clear parameters and predictable outputs using VEX and Python.
  • Prototype new approaches and move successful ideas to production-ready tools.
  • Troubleshoot procedural systems and improve pipeline efficiency without sacrificing quality.
  • Collaborate with Environment, Character artists and engineers to translate requirements.
  • Provide technical guidance and ownership of procedural systems.

Skills

5+ years exp
Houdini expertise
VEX scripting
Python scripting
HDAs
Real-time pipelines

Tools

Houdini
Unity3D
Unreal Engine
PDG/TOPs

Job description

Jobgether seeks a Senior Technical Artist (Houdini | Procedural Game Art) to join remotely from Spain. You will design and develop procedural tools and HDAs to support environment art, asset creation, and world-building, enabling artists to work efficiently in real-time pipelines.

You will lead cross-functional work with engineers and artists, prototype new techniques, and ensure assets meet production and performance standards across Unity3D/Unreal Engine. Fluency in English is required.

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