Remote Lead Technical Artist - Real-Time Graphics & Tools

Jobgether

España

Remote

EUR 85,000 - 120,000

Full time

2 days ago
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Benefits offered by this job

Creative ownership
Remote-friendly environment
Competitive compensation
Flexible contract options
Professional development
Studio retreats

Job summary

Jobgether is seeking a Lead Technical Artist for real-time games, offering remote work from Spain. You will bridge art and engineering, lead technical art initiatives, and develop scalable tools to empower creative teams across an international production pipeline.

Responsibilities include shader development, performance optimization, tooling, and cross-disciplinary collaboration to deliver high-quality visuals in production environments. Fluency in English is essential.

Qualifications

  • Seven+ years in technical art or game development.
  • Experience leading technical art teams or roles with leadership responsibilities.
  • Contributed to commercially released games.
  • Strong knowledge of real-time rendering, shaders, lighting, and optimization.
  • Professional experience with Unity or Unreal and scripting skills.
  • Experience building technical art tools and scalable production workflows.
  • Understanding real-time asset pipelines and platform constraints.
  • Excellent communication in English and mentoring abilities.

Responsibilities

  • Provide technical art leadership across rendering, shaders, tools, and workflows.
  • Collaborate with art and engineering to translate concepts into robust requirements.
  • Develop real-time materials, shaders, and rendering workflows.
  • Optimize geometry, textures, lighting, and assets for performance budgets.
  • Design artist-friendly tools and automation to improve efficiency.
  • Improve asset creation, import, setup, and in-engine implementation processes.
  • Prototype new approaches and take successful ideas to production.
  • Document knowledge sharing and maintain production standards.
  • Coordinate across distributed teams and external partners.
  • Support estimation and planning for technical art initiatives.

Skills

Real-time rendering
Shaders
Tools development
Automation systems
Pipeline development
Mentoring
English communication
Unity/Unreal
Python
C#
HLSL

Tools

Unity3D
Unreal Engine
Python
C#
HLSL

Job description

Jobgether is seeking a Lead Technical Artist for real-time games, offering remote work from Spain. You will bridge art and engineering, lead technical art initiatives, and develop scalable tools to empower creative teams across an international production pipeline.

Responsibilities include shader development, performance optimization, tooling, and cross-disciplinary collaboration to deliver high-quality visuals in production environments. Fluency in English is essential.

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