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A leading game development studio in Barcelona is seeking an experienced backend developer to design and implement real-time systems for a growing mobile PvP game. The ideal candidate will have over 5 years of experience in backend development, particularly in game networking, and proficiency in languages like C# and Node.js. This remote position comes with best-in-class compensation and various benefits according to your location.
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart‑topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is fully remote CET ±3h.
Our Gaming team is made up of casual and mid‑core experts. Our “Core” games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our “Live” games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient games generating more than $20m per year, we are the world’s largest and most successful hybrid publisher.
You will be joining a small multi‑disciplinary team in one of our Live Studios, currently working on Color Clash Arena, and Collect Em All!
You will design and build the real‑time multiplayer backbone for Color Clash, a growing mobile PvP game. You’ll work hand‑in‑hand with client‑developers, game designers, and artists, turning gameplay ideas into seamless online experiences for millions of players worldwide.
You’ll own the architecture from concept to deployment: choosing the right multiplayer framework, coding scalable APIs, and ensuring low‑latency, synchronized matches. To succeed in this role, you need a passion for delivering reliable systems, a love for technical challenges, and the curiosity to keep learning and optimizing.
What you will do:
Architecture & Development
Design and implement a real‑time multiplayer backend supporting matchmaking, lobby systems, and synchronized gameplay for Color Clash.
Select, integrate, or build from scratch a suitable multiplayer server framework (Photon Fusion, Nakama, PlayFab Multiplayer, Unity Game Server Hosting / Multiplay, or custom Netcode solution).
Architect secure, scalable cloud infrastructure (AWS / GCP / Azure) to handle high concurrency and dynamic scaling.
Build and maintain core systems for session management, player state replication, and real‑time event synchronization.
Develop robust REST and WebSocket APIs for efficient client‑server communication.
Optimize for low latency, high throughput, and smooth cross‑region performance.
Data & Systems Integration
Security & Stability
Collaboration & Leadership
Nice to have: