Remote Senior Unity Animation Engineer: R&D & Performance

Jobgether SRL

España

Remote

EUR 60,000 - 90,000

Full time

7 hours ago
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Benefits offered by this job

Fully remote work
Annual team retreats
Flexible contract options
Competitive compensation

Job summary

Jobgether SRL is seeking a Senior Animation Engineer in Spain to own animation runtime systems in Unity, spanning ECS/DOTS pipelines, GPU skinning, and shader work. The role involves close collaboration with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers to deliver production-ready features.

You will drive R&D from prototypes to robust solutions, shaping animation workflows, tooling, and technical standards across the team, with the option for a fully remote

Qualifications

  • Strong professional experience with C# and Unity engineering.
  • Hands-on experience with ECS/DOTS, including Entities, Burst, Jobs, and baking.
  • Strong understanding of animation runtimes, including state machines, blend trees, layers, root motion, animation events, and compression.
  • Practical experience with GPU skinning and deformation using shaders and buffers.
  • Shader development experience using HLSL and a node-based tool such as Shader Graph, Amplify, or similar.
  • Solid understanding of character rigs, skeletons, skinning, and FBX pipelines using Maya, Blender, or comparable tools.
  • Experience creating Unity Editor tooling and production automation tools.
  • Experience profiling and optimizing graphics and animation workloads on mobile platforms, especially Adreno and Mali.
  • Familiarity with GLES and Vulkan and their platform-specific considerations.
  • Strong problem-solving and communication skills; fluent English.

Responsibilities

  • Develop, maintain, and optimize animation runtime systems in Unity, including state machines, blend trees, layers, masks, root motion, animation events, and compression.
  • Design and integrate data-oriented animation solutions using ECS/DOTS, Entities, Jobs, Burst, and baking workflows.
  • Research and implement advanced animation technologies, including GPU skinning, deformation, compute shaders, vertex shaders, and vertex animation techniques.
  • Build Unity Editor tools, validators, asset processors, custom workflows, and production utilities that improve animation team efficiency.
  • Support character rigging, skeleton, skinning, and FBX workflows between DCC tools such as Maya or Blender and Unity.
  • Profile and optimize animation systems across mobile hardware, with focus on Adreno and Mali GPUs.
  • Collaborate with Animators, Technical Artists, Gameplay Engineers, Rendering Engineers, and other technical disciplines.
  • Lead technical investigations and take promising R&D concepts from prototypes to production-ready features.
  • Establish documentation, reusable workflows, technical standards, and systems that enable team members to work confidently.
  • Balance animation quality, runtime performance, system complexity, and usability in architectural decisions.
  • Review and improve existing animation systems while evaluating creative workflows and engineering implementations.

Skills

C#
Unity
ECS/DOTS
GPU skinning
Shader development
FBX workflows
Mobile optimization
English fluent

Tools

HLSL
Shader Graph/Amplify
Unity Editor tooling

Job description

Jobgether SRL is seeking a Senior Animation Engineer in Spain to own animation runtime systems in Unity, spanning ECS/DOTS pipelines, GPU skinning, and shader work. The role involves close collaboration with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers to deliver production-ready features.

You will drive R&D from prototypes to robust solutions, shaping animation workflows, tooling, and technical standards across the team, with the option for a fully remote

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