Game Technical Artist (Full Remote)

Lingokids

Spain

Hybrid

EUR 40,000 - 65,000

Full time

6 hours ago
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Benefits offered by this job

Books & training
Remote-friendly
Stock options
Home office allowance
Meal allowance
Flexible compensation
Health insurance
Language lessons
Visa sponsorship
Team events in Spain

Job summary

Lingokids is seeking a Game Technical Artist to own tooling and standards, collaborating with engineering to cut manual work and ensure assets render correctly in playable builds. You’ll define asset standards and Unity integration practices while improving workflows across art, animation, and design teams.

Candidate should have hands-on Unity 2D art/animation experience, shader editor proficiency, and a strong focus on mobile performance.

Qualifications

  • Experience integrating 2D art and animation into Unity for shipped games.
  • Proficiency with node-based shader editors and custom shaders.
  • Strong understanding of Unity render pipelines and mobile performance.
  • Ability to automate tasks with editor scripting in C#; Python is a plus.
  • Experience coordinating with artists, designers, and engineers.

Responsibilities

  • Evaluate pipeline and propose practical solutions.
  • Build and maintain tools to remove repetitive work.
  • Define asset standards and import settings.
  • Own Unity asset setup and integration.
  • Validate assets in builds and diagnose issues.
  • Keep pipeline healthy by tracing bottlenecks.
  • Enable reuse across games and IP reskins.
  • Evolve workflow with new tools and Spine migration.
  • Introduce AI-assisted workflows with guardrails.
  • Document and train colleagues.

Skills

Unity
2D animation
Shader editors
C# scripting
Python scripting
Mobile performance
AI tooling
Documentation
Team collaboration
Asset pipelines

Tools

Amplify Shader Editor
Shader Graph
Spine
Adobe Animate
Adobe Illustrator
Git

Job description

We've set the standard in kids entertainment. Come help us raise it.


We're Lingokids, the #1 entertainment platform for young kids. Most kids content is designed to capture attention. We create experiences little ones genuinely love. Everything we make is created in-house to be seriously fun, with the good stuff built in from the very beginning. We're KidSAFE certified, completely ad‑free, and committed to giving families entertainment they can trust, with no compromise. Ever.


20 million kids come back to us every single month, and we've earned more than 50 awards along the way. Now we're going after something bigger: becoming the go-to entertainment destination for kids everywhere, and changing what content looks like for the generation growing up on it.


You in? Keep on reading.


THE ROLE

As Game Technical Artist , you will own the tooling and standards behind this journey. You'll work directly with discipline leads and Engineering to cut manual work, catch integration errors early, and make sure assets look and behave in playable builds as intended.


WHAT YOU’LL OWN


  • Evaluate the pipeline and tech stack: Identify visual or creative requirements that existing workflows can't support, and propose practical solutions that fit production constraints.

  • Build and maintain tools: Write practical scripts, exporters, importers, and validation checks that remove repetitive work.

  • Define asset standards: Set conventions for structure, naming, export settings, versioning, and \"ready for implementation\" criteria.

  • Own Unity asset setup: Define how visual assets and animations are integrated efficiently in Unity, including prefabs, reusable configurations, and animation integration.

  • Validate in builds: Check that assets look and behave correctly on device, and diagnose visual defects, integration issues, and mobile performance problems.

  • Keep the pipeline healthy: Find bottlenecks, trace recurring issues to their root cause, and fix them across Art, Animation, Design, and Engineering.

  • Enable reuse: Structure assets, rigs, animations, and setups so they carry across games, levels, and IP reskins with minimal rework.

  • Evolve the workflow: Evaluate new tools and pipeline changes, including our exploration of a move from Adobe Animate to Spine, and help teams adopt them.

  • Introduce AI-assisted workflows: Identify where AI tools can safely speed up production, pilot them with the team, set guardrails for quality and licensed-IP use, and document what works.

  • Document and support: Write clear documentation, train colleagues, and make tools usable by people with different levels of technical confidence.


WHAT YOU’LL BRING


  • Hands-on experience integrating 2D art and animation into Unity for shipped or production-ready games.

  • Experience with node-based shader editors (e.g. Amplify Shader Editor, Shader Graph), including creating custom shaders and effects tailored to each project's creative needs.

  • Solid understanding of Unity's render pipelines, including their capabilities, limitations, and when to use each.

  • A solid grasp of 2D asset and animation pipelines, such as preparing layered art (e.g. PSD or Animate files) for export, sprite or skeletal animation, and atlas packing.

  • Scripting ability to automate real production problems. We care more about how you solve them than which language you use. C# for Unity editor tooling is most relevant, and Python or similar for external automation is welcome. If you're strong in one, you can learn the other.

  • Practical troubleshooting skills: reproducing issues, isolating causes, and fixing them at the source.

  • An understanding of mobile performance constraints such as app size and download, memory, draw calls, texture sizes, and animation cost.

  • Practical experience using AI tools, such as coding assistants, to build or speed up production tools, with sound judgment about when output needs human review.

  • The ability to work with artists, animators, designers, and engineers, and to explain technical decisions to non-technical colleagues.

  • Comfort writing documentation and teaching others.


NICE TO HAVE SKILLS


  • Familiarity with Adobe Illustrator and Adobe Animate workflows.

  • Asset localization experience: text baked into art, font and glyph coverage, per-locale asset variants and packaging.

  • Version control workflows for art assets.

  • Experience building small AI-assisted tools or automations that non-technical colleagues use day to day.

  • Experience in games for children, or with licensed IP and brand-approval constraints.

  • Experience with templated or reskinnable game systems.

  • Deep experience with Spine or another 2D skeletal animation tool.


English is a must. We're a multicultural team providing a service in English, so while certifications aren't necessary, fluency is essential. As a fully remote company, clear spoken and written communication, especially in async and long-form formats, is key to collaborating well.


LIFE AT LINGOKIDS


  • Career Growth: Up to €2,000 per year for books and training, so you can keep learning and growing with us.

  • Remote-Friendly: Work from home or our Madrid office, anywhere within a 2-hour difference from Spain (GMT+1).

  • Stock Options: You'll receive stock options, so you own part of the company and share in its success.

  • Home Office Setup: A €400 allowance to set up your space, plus €35/month for remote work expenses.

  • Meal Allowance: €60/month on your Cobee card for restaurants or food delivery.

  • Flexible Compensation: Manage meal, transport and childcare expenses through Cobee, straight from your payroll.

  • Health Insurance: Private health coverage with Adeslas at exclusive rates, deducted from your payroll.

  • Language Lessons: Free Spanish and English classes.

  • Visa Sponsorship: If you need a visa to work in the EU, we handle the process and cover the costs.

  • Company Events: We're spread across different countries, but we get together a few times a year in different corners of Spain for team gatherings and off-sites.


PASSION MATTERS MORE THAN PERFECTION

Didn't check every box for this role? No worries. We're looking for driven people who believe in what we're building. If that sounds like you, we'd still love to hear from you.


DIVERSITY, EQUITY, AND INCLUSION

At Lingokids, diversity isn't a checkbox. It's at the heart of everything we do. Just like we teach kids to embrace differences, we celebrate them in our team, knowing the best ideas come from people who see things differently. We want a place where everyone feels valued, heard, and free to be themselves. No matter your background, identity, or story, if you're passionate about making a difference for kids, we want you here.

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