Student Job – UX Research

SwipBox Pty.

Sønderborg

On-site

DKK 133,920 - 189,720

Part time

14 days+

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Job summary

SwipBox Pty. is seeking a Student Job in UX Research in Sønderborg. This role involves participation in various stages of the UX process, including user interviews, analysis, and prototype creation.

The ideal candidate is studying a relevant field and has knowledge of prototyping tools. The job is flexible at 10-15 hours a week and can accommodate exam schedules, allowing for some remote work arrangements.

Interested students should submit a motivated application detailing their relevant projects and experience.

Qualifications

  • Completion of at least the second year of your bachelor’s degree.
  • Interest in the combination of digital solutions and physical products.
  • Knowledge or experience with coding is an advantage.

Responsibilities

  • Participate in UX processes from research to documentation.
  • Gather user input through interviews and observations.
  • Create digital and physical prototypes.
  • Plan and conduct usability testing.

Skills

Prototyping and wireframing tools (e.g., Figma)
Teamwork and collaboration across departments
Analytical approach

Education

Currently studying UX, Interaction Design, Digital Design or similar

Job description

Student Job – UX Research

Design real-world parcel locker experiences

Do you want to get real experience and create real results in user-driven design? We are looking for a student within the UX field to join our UX team and contribute to the development of our parcel locker solutions both digitally and physically. In this role, you will be involved in the UX process from early research and analysis to design, testing and documentation and will work closely with our development team.

Your tasks will cover:
  • Participating in UX processes from research and analysis to design, test and documentation
  • Gathering user input through interviews, observations and field research where necessary
  • Analysing insights based on user behaviour, pain points and user needs
  • Creation of digital and physical prototypes
  • Planning and participating in workshops with relevant stakeholders
  • Planning and participating in usability testing, incl. recruitment of test participants
  • Documenting choices of design, insights and recommendations
  • Presenting results for relevant internal stakeholders
We imagine that you:
  • Are currently studying UX, Interaction Design, Digital Design or a similar field and have completed at least the second year of your bachelor’s degree
  • Have knowledge of prototyping and wireframing tools (e.g., Figma or similar)
  • Are interested in the combination of digital solutions and physical products
  • Are experienced with teamwork and can collaborate across departments
  • Have a structured and analytical approach

Having some knowledge or experience with coding and a general technical understanding is an advantage. Danish proficiency is a plus but not required.

About the job

You will be working approximately 10-15 hours per week, with flexibility during exam periods. You will be working from our headquarter in Sønderborg although working from home can be arranged.

Application deadline and start date

If you are interested, submit a short, motivated application telling us about your former projects and how you approach your tasks along with your CV.

For questions about the position, please contact UX Researcher Amenih A. Rahman.

Amenih Abdul Rahman
Phone number: +45 50 70 50 99
E-mail: Amenih.abdul.rahman@swipbox.com

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