Senior Game Programmer (Multiplayer & Network)

Triband

København

On-site

DKK 600,000 - 800,000

Full time

14 days+

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Benefits offered by this job

Professional development budget
Daily lunch
Social activities
Six weeks of vacation
Health insurance
Pension plan

Job summary

Triband is seeking a Senior Game Programmer (Network & Multiplayer) in Copenhagen to design and implement exciting multiplayer tech for unannounced projects. You will work closely with team members to build low-latency online play and improve multiplayer infrastructure as part of a creative and playful development environment.

The role emphasizes collaboration and mentorship, requiring a deep understanding of networking concepts and commitment to quality. Join Triband to impact games that reach millions!

Qualifications

  • Experience on at least one online multiplayer game.
  • Strong understanding of multiplayer networking concepts.
  • Ability to explain complex concepts to non-experts.

Responsibilities

  • Design and implement multiplayer technology.
  • Collaborate with designers, artists, and other programmers.
  • Take responsibility for long-term multiplayer architecture.

Skills

Multiplayer networking concepts
Unity
Peer-to-peer and server-authoritative models
Mentoring
Apple ecosystem familiarity

Job description

Do you feel personally responsible when players rage quit over a bad connection? Do you enjoy creating the “invisible” tech that prevents it? And are you also a little silly? We're building something unannounced, exciting, and thoroughly goofy, and we need a Senior Game Programmer (Network & Multiplayer) to design and implement the multiplayer tech that makes it all work.

Here’s What You’ll Do Day To Day
  • Build and iterate on smooth, low‑latency online play on top of an existing game tech infrastructure, in close collaboration with designers, artists, and other programmers
  • Work hands‑on in Unity using a multiplayer framework (i.e. Coherence)
  • Own multiplayer/networking as a technical domain: make the key architectural calls, set standards, and help the team make good trade‑offs
  • Share knowledge and raise the multiplayer bar across the studio over time
Must‑haves
  • You’ve worked on at least one online multiplayer game (ideally shipped)
  • You have a strong understanding of multiplayer networking concepts (e.g. peer‑to‑peer, client/host models, synchronisation, lag compensation), and you can explain them clearly to non‑experts
  • You understand the trade‑offs between peer‑to‑peer and server‑authoritative approaches (bandwidth, latency, security, scalability), and can choose the right model for the problem
  • You’re comfortable taking responsibility for long‑term multiplayer architecture (not just implementing isolated features)
  • You enjoy mentoring, knowledge‑sharing, and helping others level up
  • You’ll be working mainly in the Apple ecosystem, so you’re willing to work on macOS and get comfortable with Apple‑related constraints/tech
Nice‑to‑haves
  • Experience in architecting and deploying server infrastructure
  • Experience with relay server setups and/or server health monitoring
What Always Matters To Us At Triband

We've always believed games are made by teams, not solo superstars. We love people who bring curiosity, generosity, and strong opinions, especially when those opinions come with reasoning and openness. We care a lot about experimentation: sometimes the weird idea isn’t the right fit. Sometimes it’s the whole game! What matters is that we explore it together.

Practicalities
  • We don't offer relocation support or visa sponsorship for this role.
  • We work a 37‑hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18.
  • We work on‑site at our cozy office in central Copenhagen.
  • No crunch. People over deadlines.
  • Our working language is English.
We Offer
  • Silly but ambitious projects, and the chance to work on and impact great games that reach millions of players.
  • A playful and ambitious work environment where experimentation is encouraged.
  • Friendly and kind colleagues who love making each other laugh as much as making games.
  • A professional development budget to invest in your growth.
  • Social activities like Friday bars, hobby nights, board game nights, team events, you name it.
  • Daily lunch at a local restaurant just a walk across the lakes away, with plant‑based options (and soft ice on Thursdays).
  • Six weeks of vacation (five standard plus one extra on us).
  • Paid parental leave at full salary for the periods covered by state reimbursement.
  • Child's first sick day on us, no questions asked.
  • Pension plan and private health insurance.
  • Endless amounts of coffee.
About Triband

Triband is the award‑winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh. We focus on exploring comedy through gameplay, break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.

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