Senior Gameplay Programmer - Unity, Live Ops & Design

Triband

København

On-site

DKK 750,000 - 950,000

Full time

14 days+

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Benefits offered by this job

Professional development budget
Six weeks vacation
Pension plan
Private health insurance
Friday bars

Job summary

Triband in Copenhagen is seeking a Senior Gameplay Programmer to expand the WHAT THE CLASH? universe. You’ll develop gameplay features in a Unity/C# codebase and contribute to design discussions, shipping updates in a live environment.

You’ll spend ~60% of your time on programming and ~40% on game design, collaborating closely with every team member to ship polished experiences that players love. The role embodies ownership, iteration, and long-term maintainability.

Qualifications

  • 3+ years of commercial game development experience.
  • Strong Unity and C# skills and maintainable code.
  • Stability, performance, and long-term maintainability focus.
  • Excellent collaboration with every team member.
  • Openness to others’ ideas and constructive feedback.

Responsibilities

  • Build and ship gameplay code end-to-end in Unity/C#.
  • Generate design ideas, discuss tradeoffs, and iterate with the team.
  • Keep the game healthy by fixing bugs and documenting findings.
  • Extend existing mechanics to be more robust and enjoyable for players.
  • Prototype, iterate, and embrace refactoring as needed.

Skills

Experience 3+ years
Unity/C# skills
Performance & stability
Collaboration
Open to feedback

Job description

Triband in Copenhagen is seeking a Senior Gameplay Programmer to expand the WHAT THE CLASH? universe. You’ll develop gameplay features in a Unity/C# codebase and contribute to design discussions, shipping updates in a live environment.

You’ll spend ~60% of your time on programming and ~40% on game design, collaborating closely with every team member to ship polished experiences that players love. The role embodies ownership, iteration, and long-term maintainability.

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