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Senior/Staff Backend Engineer

thatgamecompany

Remote

EUR 102.000 - 137.000

Vollzeit

Heute
Sei unter den ersten Bewerbenden

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Zusammenfassung

A leading gaming studio is seeking a Senior/Staff Backend Engineer to develop and scale backend systems for their online game. You will design large-scale microservices, ensure system health, and collaborate with remote teams. The ideal candidate has over 8 years of experience with MMO or high-volume web services, fluency in functional and multi-paradigm languages, and expertise in Linux and CI/CD. This role offers remote work with competitive benefits including healthcare and generous paid time off.

Leistungen

Paid Time Off
Medical, dental, and vision coverage
Pet Insurance
Compassionate leave
Pre-tax wellness stipend
401K plan with company match
Mental health resources
Employee inclusive initiatives
Support for professional development

Qualifikationen

  • 8+ years experience in back-end for high-volume web services.
  • Fluency in Erlang/Elixir and Go.
  • Familiarity with automated testing practices.
  • Proficient with Linux and container-native development.
  • Strong understanding of distributed systems and caching.

Aufgaben

  • Design and implement large-scale backend microservices.
  • Monitor system health and respond to failures.
  • Conduct code reviews and improve quality.
  • Collaborate with remote teams on project features.
  • Deliver solutions balancing speed and quality.

Kenntnisse

Backend development
Network communication
Resource scaling
Automated testing
CI/CD
Linux
Multi-paradigm programming

Tools

Kubernetes
Docker
GitOps
PostgreSQL
MongoDB
Jobbeschreibung
Senior/Staff Backend Engineer

Remote US & Canada

For "Sky: Children of the Light", thatgamecompany has developed a real-time, multiplayer game server system capable of handling a massive amount of concurrent users. Providing a reliable and low latency experience for our players is a priority. We build, test, and maintain systems for account and login, resource scaling, seamless matchmaking, and live updates. We need your help developing and scaling these mission critical systems so that we can continue providing impactful multiplayer experiences to people around the globe.

On any given day at TGC, you might
  • Design and implement large-scale, highly available backend microservices that serve millions of concurrent players. Aim for zero downtime.
  • Monitor system health and quickly respond to any failures or glitches to deliver a smooth online experience to players worldwide.
  • Improve quality through code reviews, expanded test coverage, technical post-mortems, improved documentation.
  • Encourage collaboration and domain knowledge sharing; reducing bus factor is a feature.
  • Work and iterate very closely with members of our (distributed, remote) Gameplay, Engine, and Ops teams.
  • Design testable, flexible features & systems that can withstand frequent changes to functional and performance requirements (this is a live game with a lot of new content, nothing is static!)
  • Deliver! More specifically, strike a deliberate balance between speed and quality.
Must have
  • 8+ years experience working on the back-end for an MMO or high-volume, distributed, low-latency web services (relaxed slightly for Senior level).
  • Fluency in both a functional language such as Erlang/Elixir and a multi-paradigm language such as Go. You realize languages are just tools and you are already fluent in at least these two types. (relaxed slightly for Senior level).
  • Have strong opinions on the different approaches to managing network communication, resource scaling, automated deployment, security, reliability, and data tracking/analysis.
  • Be familiar with (and have passion for) creating unit tests, stress tests, and integration tests. We are behind the curve with automated testing and aim to get ahead of it.
  • Be proficient with Linux, container-native development, CI/CD, GitOps, and debugging in network environments.
  • Have a thorough understanding of the tradeoffs involved in building highly available, at-scale backend systems, caching strategies, and distributed systems.
Nice to have
  • (Shareable) hobby projects relevant to the role, eg: a game engine, a networking app, a multiplayer game using an existing engine.
  • Experience with Kubernetes, Helm, and Docker.
  • Experience with UDP, bit-level serialization, delta compression, and other techniques for developing efficient network code for real time games.
  • Our custom game engine is written in C++; the more familiarity you have with performant C++, the better.
  • Have experience with both relational and NoSQL databases (PostgreSQL, MongoDB, Redis).

Check out our site, the Sky game, read the reviews. If you like what you see, we’d love to hear from you!

Perks
  • Paid Time Off, Holidays, and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development

We look forward to meeting you!

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