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A leading haptics technology company is seeking an experienced software engineer to enhance their Windows-based core software stack. The role primarily involves working with Rust, designing real-time software components, and processing simulation data streams. Candidates should have professional Rust experience or significant compiled language expertise, with a focus on low-latency systems and multithreading. Enjoy a hybrid work setup and direct collaboration with founders. If you are passionate about systems software in immersive environments, we want to hear from you.
About SensitHaptics
SensitHaptics builds the leading haptics technology for immersive gaming and professional sim racing. Our proprietary Metahaptics technology combines real-time data processing, low-latency audio/haptics generation and tightly integrated hardware control to deliver industry-leading immersion.
Our software stack runs close to the system, processes telemetry and simulation data in real time, and drives haptic hardware with extremely low latency. This is not a typical app role. It is systems engineering applied to gaming.
The Role
We are looking for an experienced software engineer to work on our Windows-based core software stack.
You will maintain and extend existing simulation integrations and implement new ones end-to-end. You will work primarily in Rust, with occasional React work for UI adjustments (~90% Rust / systems work and ~10% UI).
You will operate with a high degree of independence and ownership.
Our Tech Stack
Required Skills & Experience
Strong Plus Points
If you enjoy low-level systems work, care about latency, and want to build software that people can physically feel, we want to hear from you.