Senior Product Manager - Paper.io 2

Voodoo

Berlin

On-site

EUR 70,000 - 100,000

Full time

14 days+
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Benefits offered by this job

Best-in-class compensation
Country-specific benefits

Job summary

Voodoo in Berlin is seeking a Product Manager (Live Ops) to own F2P features, live events, and in-app monetization for key titles. You will write precise specs, align cross-functional teams, and drive post-launch optimizations using data, retention metrics, and experimentation.

You will collaborate with developers, designers, and analysts to ship features under tight deadlines, stay ahead of industry trends, and maximize player value across live titles.

Qualifications

  • Experience as PM/PO or Live Ops/Product Manager in mobile games.
  • Strong understanding of F2P mechanics and IAP monetization.
  • Ability to write clear specs and align cross-functional teams.
  • Proven track record on a successful live game.

Responsibilities

  • Build and own F2P systems to boost engagement and revenue.
  • Own specifications, timelines, and delivery quality.
  • Use A/B testing and metrics to optimize features post-launch.
  • Collaborate with developers, artists, and analysts for seamless rollouts.
  • Prioritize work under tight deadlines to maximize impact.
  • Monitor industry trends and iterate on best practices.

Skills

Product Manager
Live Ops
F2P mechanics
IAP monetization
Specs writing
Data analysis

Job description

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

Paper.io2.
Role
  • Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies.
  • Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery.
  • Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement.
  • Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience.
  • Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact.
  • Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices.
Profile
  • Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager
  • Strong understanding of F2P mobile game mechanics
  • Able to write clear specs and align teams
  • High standards. We need someone who pushes the product forward and challenges weak ideas
  • Experience on a successful live game
  • Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems
  • Experience on casual, hybridcasual, io, or mass-market games
  • Good understanding of IAP monetization, not only ads
  • Has seen what great live games do, for example Brawl Stars, Clash Royale, Monopoly Go, Stumble Guys, Subway Surfers, etc
Benefits
  • Best-in-class compensation
  • Other benefits according to the country you reside
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