Senior Industrial Designer | Robotics

leManoosh

Berlin

On-site

EUR 55,000 - 75,000

Full time

11 days ago

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Benefits offered by this job

Ownership from day one
In-house labs and workshop
Learning time & portfolio support
Custom benefits package

Job summary

Cell Labs in Berlin is seeking an experienced Industrial/Product Designer to shape humanoid hardware identity and ensure safe, functional, and attractive form factors for our in-house robotics line.

You will take design directions through CAD handover, collaborate with engineers, and push the boundaries of what hardware aesthetics can achieve in a small-series production environment.

Qualifications

  • Degree in industrial/product design or engineering with design strength.
  • 5+ years designing physical products, preferably robotics or related fields.
  • Experience with small-series production and feasibility considerations.
  • Familiarity with mechanical safety requirements and standards.

Responsibilities

  • Define hardware identity and silhouette for humanoids and ship-ready systems.
  • Design for passive safety including clearances and pinch points.
  • Package internals (sensors, cooling, connectors, routing) with aesthetics.
  • Design status signals and physical cues for human interaction with the robot.
  • Extend design language to charging docks, transport cases, and maintenance gear.
  • Create CAD from model to surfacing and handover for engineering build.
  • Collaborate with engineers and suppliers; engage external labs when needed.

Skills

Fluent English
Reading mechanical drawings
Team collaboration

Education

Industrial or product design degree

Tools

Rhino
Onshape
SolidWorks
Fusion 360

Job description

The Opportunity

We build humanoid systems: full stack, from hardware and electronics to software and manufacturing, all in-house in Berlin.

At Cell Labs, we push the boundary of what robotics can achieve. Our goal is clear: to build systems that empower humans, not replace them. Our technology is already deployed with industry leading customers and partners. Now, our own product is close to launch.

The quiet phase is over. We are looking for people who want to be here early, take ownership, and help us build what others only talk about.

Location: Berlin (on-site) Start: Asap Employment Type: Full-time

Tasks
  • Shape the hardware identity: Define how our humanoids look and feel: proportions, surfaces, overall silhouette. You take the design direction we already have and carry it through to physical systems that actually ship.
  • Design for passive safety first: Safety sits in the geometry from the first sketch. You work through clearances, pinch points, contact surfaces and fall behavior so the robot is safe around people before software gets involved.
  • Integrate complex systems:Package the internals (sensors, cameras, cooling, connectors, cable routing) so the technical parts look intended.
  • Physical human machine interaction: Design status signals, touchpoints and small physical cues that tell the people working next to the robot what it is doing and what comes next.
  • Build the ecosystem around the robot: Extend the design language to charging docks, transport cases, maintenance gear and packaging.
  • From model to CAD: You build physical models fast, see what holds up, and change them until they do. Then you do the surfacing and hand over CAD that engineering can build from directly.
  • Materials and processes: Select finishes, review physical samples, and work suppliers on feasibility, cost and lead times. You are willing to try materials that are not standard and to bring in specialized external labs.
Requirements
  • Background: A degree in industrial or product design, or an engineering degree where the design side is clearly the stronger half.
  • Experience: Around five years or more designing physical products, in house or at a studio. Robotics, medical devices, lab and industrial equipment, mobility, or another field where the hardware has to hold up in front of people.
  • Small series: You have worked on products built in the hundreds rather than the millions, and know how much that changes what a shape can be.
  • Safety and regulation: You have designed under mechanical safety requirements before, so guarding, clearances and contact safety are familiar territory rather than a new topic.
  • Tools: Surface modeling in Rhino, Onshape, SolidWorks or Fusion, plus 3D printing and enough workshop practice to build your own models.
  • Working with engineers: You read mechanical drawings, keep up in technical discussions, and can explain why a design decision matters.
  • Languages: Fluent English. German is nice to have, not a requirement.
Benefits
  • Ownership from day one: The physical design and hardware identity of our humanoids is yours. Short decisions, no approval chains, and you work directly with the founders and lead engineers.
  • Everything under one roof: Labs, workshop and test rigs are in the same Kreuzberg building. The engineer you need is a walk away, not a ticket.
  • Room to get better: Paid learning time and a personal budget for it, projects where something is allowed to not work the first time, and support for portfolio work and conference talks as the company becomes known.
  • Benefits: A benefits package you put together yourself, covering mobility, home setup, health or food. Plus one extra paid day off a year for volunteering or a project you care about.

We build robots for everyone, so we want a team that reflects that. We hire on what you can do, and we welcome applications from people who are underrepresented in hardware design. If you don't tick every box but think this is your job, apply anyway.

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