Publishing Product Director

Crytek GmbH

Frankfurt

Hybrid

EUR 120.000 - 180.000

Vollzeit

14 Tage+
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Benefits dieser Stelle

Relocation support
Company apartment
Public transport pass
Gym membership
Hybrid working
German language courses
Team events
Vacation days 24+

Zusammenfassung

Crytek GmbH is seeking a Publishing Product Director to guard the game’s creative vision and translate it into publishing work with conviction. You will sit inside the game team, bridging leadership across publishing and marketing to ensure authentic player storytelling.

From within Crytek's Frankfurt ecosystem, you will shape go-to-market plans, guide franchise narratives, and protect the team from noise while aligning publishing priorities with game vision and market realities.

Qualifikationen

  • 8+ years working at the seam between game development and publishing or marketing.
  • Proven ability to translate creative vision into commercial activation without compromising either side.
  • Fluency across business models (premium, live service, DLC, F2P) and multi‑year roadmap strategy.

Aufgaben

  • Be the custodian of the game’s creative vision, tone, and player promise, translating it into publishing work with conviction.
  • Sit embedded inside the game team and act as the daily bridge between game leadership and the publishing organisation.
  • Serve as the source of truth on what the game is, what is coming next, and what it means for players across Marketing, Comms, Community, and Commercial.
  • Brief and review every major marketing, comms, and community output for creative authenticity and the right player story.
  • Partner with the Chief Publishing Officer and Brand & Marketing Director to shape go-to-market plans that serve both game and business.
  • Drive franchise narrative, player promise, and creative direction across reveals, beats, and post-launch moments.
  • Protect the game team from operational noise and translate publishing priorities into actionable work for the team.
  • Keep the north star intact on both ends, grounding publishing in the game’s vision and market realities.

Kenntnisse

Cross-functional leadership
Editorial instinct
Creative judgement
Player insight
Audience segmentation
Community fluency
Strategic roadmap planning
Influence without authority
Live service experience
Trusted by leadership

Jobbeschreibung

As Publishing Product Director , you are the creative custodian of one of Crytek’s games, embedded inside the game team, accountable for protecting the creative vision and translating the promise of the game into work that the publishing team can execute with conviction. The success of a great game depends on the work that surrounds it landing as truthfully as the game itself, and closing that gap is what this role exists to do. You make sure that what reaches players is authentic, aspirational, tells the story the game deserves, and delights the players who play it.

The game in your remit is an unannounced project in the Crytek portfolio. The work focuses on shaping the project’s player promise from the inside out, defining the publishing narrative for its eventual reveal, and carrying its creative vision through to launch and into ongoing releases.

You sit inside the game team, working shoulder‑to‑shoulder with game leadership every day. You partner directly with the Chief Publishing Officer and Brand & Marketing Director to support both the game and the business as one connected effort. You are the direct line between the game team and the publishing organization, the person who protects the north star on both ends, and the person both sides trust to tell them the truth.

This role demands creative conviction, drive, and the kind of experience that only comes from working shoulder‑to‑shoulder with game teams. You will protect the team from noise so they can build the game, and you will give the publishing team the clarity, player insight, and creative truth they need to land it well. It is one of the most consequential seats at Crytek, and one of the most rewarding.

  • Be the custodian of the game’s creative vision, tone, and player promise, and translate it into work that publishing can execute with conviction
  • Sit embedded inside the game team and act as the daily bridge between game leadership and the publishing organisation
  • Serve as the source of truth on what the game is, what is coming next, and what it means for players, across Marketing, Comms, Community, and Commercial
  • Brief and review every major marketing, comms, and community output for creative authenticity, ensuring it tells the right player story
  • Partner with the Chief Publishing Officer and Brand & Marketing Director to shape go-to-market plans that serve the game and the business in equal measure
  • Drive franchise narrative, player promise, and creative direction across reveals, beats, and post-launch moments
  • Protect the game team from operational noise so they can focus on building, while translating publishing priorities into work the team can act on
  • Keep the north star intact on both ends, keeping publishing grounded in the game’s vision, and the game team grounded in player and market reality
What you can expect from us

Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives.

  • RelocationSupport

    We offer a relocation budget and full coverage of flights to Frankfurt for you and your family.

    You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).

  • Company Apartment

    To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.

  • Public Transport Pass

    Discover Frankfurt by bus, tram and metro – free of charge.

  • A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.

  • State‑of‑the‑art Office

    We’ve recently moved into a brand-new, modern office located in the heart of Frankfurt. Our new workspace is designed to inspire creativity and collaboration, with open areas, quiet zones, and top‑tier facilities — all just steps away from public transport, restaurants, bars and cultural hotspots.

  • Hybrid Working
    We believe in the value of in‑person collaboration while also supporting flexibility. Our hybrid working model includes three days per week in the office and the option to work remotely up to two days per week, unless role‑specific requirements or business needs require you to be on site.

  • Equal Opportunity & Inclusion

    We’re building a workplace where everyone belongs. We welcome people of all backgrounds and identities and are proud to be a truly global team, with employees from over 42 countries contributing their ideas, cultures, and perspectives every day.

  • German Classes

    Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family.

  • Events

    Join us on our exciting company events, including new starter breakfasts, summer and winter parties, our annual trip to Gamescom in Cologne, and many more!

  • Vacation Days

    At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off.

What You Bring
  • 8+ years working at the seam between game development and publishing or marketing, with significant time embedded inside game teams
  • Proven ability to translate creative vision into commercial activation without compromising either side, with strong creative judgement and editorial instinct you can defend under pressure
  • Fluency across business models (premium, live service, DLC, F2P) and multi‑year roadmap strategy, and how the two shape the player promise
  • Cross‑functional leadership and the ability to influence without authority across game and publishing teams
  • Strong player insight, audience segmentation, and community fluency
  • Drive and operating range, comfortable moving from creative critique in the morning to commercial trade‑offs in the afternoon
  • Experience supporting or launching at least one major game or live‑service title from inside the game team
  • Track record of being trusted by both game leadership and publishing leadership
We are Crytek.

Crytek is an independent video game developer and publisher based in Frankfurt, Germany.

Crytek pushes the boundaries of the possible to make the impossible a reality. We want to create the most fun gaming experiences around, and if we have to blow up computer system requirements or push genre boundaries to do so, then we will. With almost two decades of experience in the games industry, Crytek takes its unique combination of experience and skills and continue to make an impact via innovative, fun, cutting‑edge games and technology.

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