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Lead Environment Artist - Open World Action Game

Demiurge Studios

Deutschland

Remote

EUR 55.000 - 75.000

Vollzeit

Heute
Sei unter den ersten Bewerbenden

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Zusammenfassung

A leading game development studio in Germany is seeking a Lead Environment Artist. In this role, you will create immersive 3D game environments while collaborating with teams on key visual and technical decisions. The ideal candidate has over 7 years of experience in the games industry, a strong portfolio, and proficiency in tools like Maya and ZBrush. The position offers flexible work options and a creative studio environment.

Leistungen

Flexible work environment
Generous PTO program
Medical benefits
401K Partial Match
Tuition reimbursement

Qualifikationen

  • Proficiency in low- and high-poly modeling and texturing.
  • Understanding of game systems and open-world design.
  • Excellent written, verbal, and interpersonal communication skills.

Aufgaben

  • Drive visual and technical decisions for the environment.
  • Collaborate with cross-functional teams.
  • Model and texture diverse 3D assets including environments and props.

Kenntnisse

3D modeling
Texturing
Communication skills
Problem-solving
Collaboration

Ausbildung

7+ years of experience in games industry
Portfolio showcasing environments

Tools

3ds Max
Maya
ZBrush
Substance Painter
Photoshop
Jobbeschreibung

Demiurge Studios is seeking a Lead Environment Artist with demonstrated experience creating high-quality 3D game art for an open-world action game in Unreal Engine 5. In this role, you will create a complex, immersive environment that takes into account unique gameplay elements. You will collaborate closely with designers and other cross-functional teams (including offshore developers) to specify, model, and texture a wide range of assets: environments, props, and watercraft. You thrive in a small but capable team, communicate effectively, and relish the opportunity to make a substantial impact on content creation in a fast-paced environment.

If you excel at building visually compelling spaces that enhance gameplay, are a self-starting problem-solver, and enjoy adapting to a dynamic workflow, we’d love to hear from you!

Note: Relocation assistance or remote work may be available for this role. The majority of the development team is located on the East Coast of the US, so being able to work in that time zone is a must.

Responsibilities:
  • Own and champion the world environment—drive key visual and technical decisions with Visual Direction, Production, and Level Design to deliver a coherent, consistent quality experience across the game
  • Collaborate across teams and vendors (Design, Technical Art, Engineering, contractors/partners) to maintain and improve agile pipelines that meet visual/performance targets and resolve art/tech issues
  • Make and uphold key visual decisions for levels/worlds, ensuring quality and consistency across the game
  • Model and texture diverse 3D assets, including (but not limited to) environments, props, vehicles, and vegetation.
  • Contribute creative ideas throughout production and help maintain art documentation
  • Work with leads to hit project milestones, adapting to changes in a dynamic development environment
  • Participate in playtest sessions, gather feedback, and refine assets to align with gameplay and art goals
  • Overcome artistic and technical challenges that entail navigating production constraints and ambiguity
  • Integrate level art content using Unreal Engine 5, including Blueprints, the Procedural Content Generation (PCG) framework, and other relevant tools
  • Integrate and tune VFX, lighting, and atmospherics to create cohesive environments aligned with brand principles and visual direction
Qualifications:
  • 7+ years of experience as a 3D artist in the games industry, with demonstrated contributions to at least one shipped open-world title.
  • Portfolio showcasing relevant level/world environments required.
  • Proficiency in low- and high-poly modeling, texturing, and industry-standard tools (3ds Max/Maya, ZBrush, Substance Painter, Photoshop).
  • Understanding of how game systems intersect with open-world spaces to highlight unique gameplay moments.
  • Understanding of underwater environments (preferably in game development, but also IRL).
  • Excellent written, verbal, and interpersonal communication skills.
  • Ability to work well in a team-focused environment and take initiative on tasks.
  • Applicants must be currently authorized to work in the United States for any employer.
Preferred
  • Traditional illustration or fine arts training
  • Experience with environment set dressing and lighting.
  • Familiarity with console and PC platforms.
  • 2+ shipped titles.
  • A passion for games—and playing them regularly.
  • A variety of outside interests!
About Us:

Headquartered in Boston, MA at Demiurge you will find a studio with an amazing, collaborative culture and a deep respect for art in all our games. With over 20 years of game development expertise and teams all over North America our commitment to balanced and sustainable development is well known in the game community. We also provide co‑development services to larger, best‑in‑industry game companies. In this capacity, Demiurge has worked with some of the industry’s biggest hitters on exciting projects including Marvel Snap, 2XKO, Marvel Puzzle Quest, and Teamfight Tactics to name a few. This is an exciting time to join Demiurge as we are developing our own independent titles as well. With tons of challenges and opportunities ahead we are always looking for great talent! If you are looking for an exciting, creative, and collaborative studio come join us on Demiurge's next journey!

DEI Statement:

At Demiurge, we celebrate our differences and know that diverse perspectives empower us to build a stronger company and better games. We work hard to create an equitable, safe and accessible work environment where all Demiurgers are empowered to be themselves and do their best work regardless of race, age, gender identity, sexual orientation, religion or physical or mental ability. We thrive on self‑reflection, healthy debate, and mindful listening. We respect each other's opinions and seek new ideas. We denounce hate, discrimination and racism in all forms.

What Demiurge Offers:
  • Flexible work environment
  • Generous PTO program including vacation days, sick days, and holidays. Earn‑as‑you‑go plan that rolls over year to year, offering flexibility as well as the last week of December the studio closes to recharge
  • A variety of medical benefits with PPO options that start on your first day of employment
  • Vision and Dental benefits
  • Health Savings Account (HSA) - Available if you select a High Deductible Healthcare plan
  • Healthcare and Dependent Care Flexible Spending Account (HC & DC FSA)
  • 401K Partial Match
  • Commuter Reimbursement Program for hybrid employees
  • Tuition reimbursement promoting lifelong learning
  • Referral bonuses
  • Bonus plan
  • So. Many. Games. - Access to our huge game library!
As well as a State of the Art Boston Studio with in Office Perks:
  • Free snacks and drinks!
  • Demi‑Lunch Tuesday - Lunch is on us!
  • Game Night Food
  • Ping Pong!
  • Step Mania! Get your dance on!

Demiurge Studios is an equal opportunity employer, dedicated to diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, gender identity, sexual orientation, age, religion, disability, medical condition, pregnancy, marital status or Veteran status. Demiurge Studios also makes workplace accommodations for individuals with disabilities or special needs.

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