[CDI] Principal Engineer – Visualization and 3D Graphics | Bentley Systems | Europe

Cnxr

Deutschland

Vor Ort

EUR 65.000 - 90.000

Vollzeit

14 Tage+

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Zusammenfassung

Cnxr in Germany is seeking a Principal Engineer for Visualization and 3D Graphics to join the iTwin Capture team. In this role, you will create high-performance visual experiences for massive 3D datasets, applying your expertise in rendering techniques and collaborating with UX and product teams. The position requires a Master’s or PhD in a relevant field, with at least 5 years of rendering experience and 7 years in C++ or JavaScript. This is a unique opportunity to work in a cutting-edge technological environment.

Qualifikationen

  • 5+ years of expertise in modern rendering techniques.
  • 7+ years of experience with C++ and/or JavaScript/TypeScript.
  • Familiarity with rendering engines or frameworks.

Aufgaben

  • Build real-time 3D visualization tools for point clouds.
  • Implement GPU-accelerated rendering techniques.
  • Collaborate with UX and product teams.

Kenntnisse

Modern rendering techniques (WebGL/OpenGL/Vulkan/DirectX)
Point cloud visualization
C++ and/or JavaScript/TypeScript
Strong problem-solving skills
Communication skills

Ausbildung

Master’s or PhD in Computer Graphics, Computer Vision, or related field

Tools

three.js
Unity
Unreal

Jobbeschreibung

[CDI] Principal Engineer – Visualization and 3D Graphics | Bentley Systems | Europe

Cesium is the leading open platform for streaming and visualizing huge 3D geospatial datasets, providing the core technology to build applications with real-world context.

Join the iTwin Capture team as a Principal Engineer, Visualization and 3D Graphics to create high-performance, interactive visual experiences for massive 3D datasets. You will develop advanced rendering technologies that power digital twin applications.

Responsibilities
  • Build real-time 3D visualization tools for point clouds, meshes, and image-based data.
  • Apply expertise in advanced computer vision and rendering, whilst working with Gaussian splatting to develop and productize scalable solutions for creating interactive 3D models from photos and other real-world data.
  • Implement GPU-accelerated rendering techniques for high-performance viewing.
  • Collaborate with UX and product teams to design intuitive visual workflows.
  • Optimize rendering pipelines for scalability and visual quality.
  • Integrate visualization capabilities into cloud and desktop platforms.
Qualifications
  • Master’s or PhD in Computer Graphics, Computer Vision, or related field.
  • 5+ years of expertise in modern rendering techniques (WebGL/OpenGL/Vulkan/DirectX).
  • Experience with point cloud visualization, LOD systems, and GPU optimizations.
  • 7+ years of experience with C++ and/or JavaScript/TypeScript.
  • Familiarity with rendering engines or frameworks (three.js, Unity, Unreal).
  • Strong problem-solving and communication skills.
  • Fluent English.
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