AI Engineer | Reinforcement Learning | Physical AI Company (Humanoids) | Munich

AI Futures

München

On-site

EUR 90,000 - 140,000

Full time

4 days ago
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Job summary

Ai Futures is partnering with a fast-growing Physical AI company on a search for an AI Engineer to build reinforcement learning and inference platforms for humanoid robots. The role focuses on scaling RL systems across GPU clusters, and delivering low-latency model serving in cloud and on-prem environments.

The candidate will work with an experienced robotics team to take large models from training to real-world robots, with English as the working language.

Qualifications

  • 3+ years building large-scale RL or post-training systems (distributed rollouts, actor-learner set-ups).
  • Hands-on with policy optimization methods such as PPO or GRPO, and frameworks such as veRL, TRL, NeMo-RL or RLlib.
  • Production inference with vLLM, SGLang or TensorRT-LLM.
  • Distributed systems experience with Ray, Kubernetes or Slurm.
  • Proficient in Python, PyTorch or JAX, CUDA.

Responsibilities

  • Build scalable reinforcement learning systems to fine-tune large models across GPU clusters, simulation and physical robots.
  • Own model serving in the cloud and on-prem, with a focus on latency and throughput.
  • Develop tooling to run and evaluate AI agents that plan and act over long, multi-step tasks.

Skills

RL systems
Policy optimization
RL frameworks
Model inference
Distributed systems
Python
PyTorch
JAX
CUDA

Tools

Ray
Kubernetes
Slurm
TensorRT
veRL
TRL
NeMo-RL
RLlib
PyTorch
JAX

Job description

AI Engineer | Reinforcement Learning | Physical AI Company (Humanoids) | Munich

AI Futures are partnered with a fast-growing Physical AI company on a search for an AI Engineer to build its reinforcement learning and inference platform.

Our client is a well-funded European robotics business with an experienced founding team and serious long-term backing. They are building their core AI team now, and this hire will take large models from training through to real robots.

The Role
  • Build scalable reinforcement learning systems to fine-tune large models across GPU clusters, simulation and physical robots
  • Own model serving in the cloud and on-prem, with a focus on latency and throughput
  • Develop tooling to run and evaluate AI agents that plan and act over long, multi-step tasks
The Candidate
  • 3+ years building large-scale RL or post-training systems (distributed rollouts, actor-learner set-ups)
  • Hands-on with policy optimisation methods such as PPO or GRPO, and frameworks such as veRL, TRL, NeMo-RL or RLlib
  • Production inference with vLLM, SGLang or TensorRT-LLM
  • Distributed systems experience with Ray, Kubernetes or Slurm
  • Python, PyTorch or JAX, CUDA
Nice to have
  • Robot learning in simulation and sim-to-real transfer
  • On-device inference on NVIDIA Jetson-class hardware

English is the working language. Full-time and permanent, based in Munich, Germany.

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