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3D Character Artist

Hologate

München

Vor Ort

EUR 45.000 - 60.000

Vollzeit

Vor 30+ Tagen

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Zusammenfassung

An innovative game development studio in Munich is seeking a 3D Character Artist to create high-quality character models for their next project. The role requires proficiency in ZBrush and a strong understanding of anatomy. Candidates should have 2+ years of experience in the game or film industry, with a portfolio showcasing their skills. The company offers competitive salary, flexible work arrangements, and a dynamic international team environment.

Leistungen

Competitive salary
Intensive onboarding and individual training
High growth potential
Flexible work arrangements
Great team spirit

Qualifikationen

  • 2+ years of experience as a 3D Character Artist in the game or film industry.
  • Strong portfolio demonstrating character design skills.
  • Experience with stylized and realistic character workflows.

Aufgaben

  • Create high-quality 3D character models from concept to production-ready assets.
  • Sculpt high-poly characters.
  • Create textures using Substance Painter, Photoshop, or similar tools.
  • Collaborate with concept artists, riggers, and animators.

Kenntnisse

3D modeling
Character design
Anatomy understanding
Collaboration
Communication

Tools

ZBrush
Maya
Blender
Substance Painter
Photoshop
Unreal Engine
Unity
Jobbeschreibung
About the job:

We're seeking an 3D Character Artist to join our team and bring life to our next generation of characters. If you’re detail-driven, obsessed with anatomy, and have a knack for stylized or realistic character design, we want to meet you!

We offer:
  • A competitive salary
  • Intensive onboarding and individual training
  • High growth potential
  • Flexible work arrangements with core hours / work-life balance
  • A great team spirit in a dynamic and international working environment
Responsibilities:
  • Create high-quality 3D character models from concept to final in-game/production-ready assets
  • Sculpt high-poly characters
  • Create textures using Substance Painter, Photoshop, or similar tools
  • Work closely with concept artists, riggers, and animators to ensure characters are ready for production
  • Ensure consistency of style and quality while meeting technical and artistic requirements
  • Participate in reviews and iterate based on feedback from the lead and team
Key Qualifications:
  • 2+ years of experience as a 3D Character Artist in the game or film industry (or a strong portfolio showing equivalent skill)
  • Proficient in ZBrush, Maya/Blender/Max, Substance Painter, and Photoshop
  • Strong understanding of anatomy, form, and proportion
  • Experience with both stylized and realistic character workflows
  • Familiarity with game engines like Unreal Engine or Unity
  • Excellent communication and collaboration skills
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